Nevoeirozinhowh
Neutro
Queria saber se vocês poderiam testar esse macro, e me responder se ele dá ou não End Of Stream. Estou sem vip, e esse macro foi o melhor que achei até agr, só que ele fica batendo sem o mob ta na frente dele. Se houver outro macro que vocês tenham ai, que bate só quando o macro está na frente, e joga fora as espadas de ouro no lixo atrás ou em /home, coloquem ai nas respostas... Obrigado
$${
if(sword1);
ACHIEVEMENTGET(Mata Pig Desativado,276);
unset(sword1);
stop();
else;
ACHIEVEMENTGET(Mata Pig Ativado,276)
set(sword1);
&dir = %DIRECTION%;
#bau=1;
set(nf);
ifmatches(%&dir%,N);&dir=NORTH;endif;
ifmatches(%&dir%,S);&dir=SOUTH;endif;
ifmatches(%&dir%,E);&dir=EAST;endif;
ifmatches(%&dir%,W);&dir=WEST;endif;
do;
pick(276);
if(%DURABILITY%<200);
look(0,90);
log("&4[Macro] &6Reparando...");
wait(500ms);
key(use);
wait(500ms);
key(use);
log("&4[Macro] &6Reparado...");
endif;
//#############################
do(70);
look(%&dir%);
look(,-20);
wait(200ms);
key(attack);
loop;
if(nf);
wait(1);
gui(inventory);
wait(1);
getslotitem(35,#id,#stack);
if(%#stack%=0);
gui()
else;
wait(1);
}$$/home lixo$${
wait(10);
gui(INVENTORY);
wait(1);
FOR(#i,9,44);
GETSLOTITEM(%#i%,#id,#stack);
IF(%#id%=283);
SLOTCLICK(%#i%);
SLOTCLICK(-999);
WAIT(80ms);
ENDIF;
NEXT;
GUI;
//############Guardando Itens..
wait(1);
}$$/home baumob$${
do;
wait(10);
if(%#bau%=1);wait(100ms);
look(north);wait(100ms);
look(297,-30);wait(1);endif;
if(%#bau%=2);wait(100ms);
look(north);wait(100ms);
look(307,-37);wait(1);endif;
if(%#bau%=3);wait(100ms);
look(north);wait(100ms);
look(325,-45);wait(1);endif;
if(%#bau%=4);wait(100ms);
look(north);wait(100ms);
look(360,-50);wait(1);endif;
if(%#bau%=5);wait(100ms);
look(north);wait(100ms);
look(390,-45);wait(1);endif;
if(%#bau%=6);wait(100ms);
look(north);wait(100ms);
look(410,-35);wait(1);endif;
if(%#bau%=7);wait(100ms);
look(north);wait(100ms);
look(297,-15);wait(1);endif;
if(%#bau%=8);wait(100ms);
look(north);wait(100ms);
look(307,-15);wait(1);endif;
if(%#bau%=9);wait(100ms);
look(north);wait(100ms);
look(325,-15);wait(1);endif;
if(%#bau%=10);wait(100ms);
look(north);wait(100ms);
look(360,-15);wait(1);endif;
if(%#bau%=11);wait(100ms);
look(north);wait(100ms);
look(390,-15);wait(1);endif;
if(%#bau%=12);wait(100ms);
look(north);wait(100ms);
look(410,-15);wait(1);endif;
if(%#bau%=13);wait(100ms);
look(north);wait(100ms);
look(297,0);wait(1);endif;
if(%#bau%=14);wait(100ms);
look(north);wait(100ms);
look(307,0);wait(1);endif;
if(%#bau%=15);wait(100ms);
look(north);wait(100ms);
look(325,0);wait(1);endif;
if(%#bau%=16);wait(100ms);
look(north);wait(100ms);
look(360,0);wait(1);endif;
if(%#bau%=17);wait(100ms);
look(north);wait(100ms);
look(390,0);wait(1);endif;
if(%#bau%=18);wait(100ms);
look(north);wait(100ms);
look(410,0);wait(1);endif;
if(%#bau%=19);wait(100ms);
look(north);wait(100ms);
look(297,20);wait(1);endif;
if(%#bau%=20);wait(100ms);
look(north);wait(100ms);
look(307,20);wait(1);endif;
if(%#bau%=21);wait(100ms);
look(north);wait(100ms);
look(325,30);wait(1);endif;
if(%#bau%=22);wait(100ms);
look(north);wait(100ms);
look(360,30);wait(1);endif;
if(%#bau%=23);wait(100ms);
look(north);wait(100ms);
look(390,30);wait(1);endif;
if(%#bau%=24);wait(100ms);
look(north);wait(100ms);
look(410,30);wait(1);endif;
//#### Abrindo Bau e colocando Itens.
wait(2);
key(use);
wait(2);
for(#i,54,80);
wait(40ms);
slotclick(%#i%,l,true);
next;
endif;
//##############Verificar se Bau Está cheio.
wait(500ms);
getslotitem(53,#id,#stack);
if(%#stack%!=0);
wait(100ms);
inc(#bau,1);
endif;
//######Verificar se TODOS os baús estão cheios.
if(%#bau%=48);
unset(baucheq);
wait(100ms);
gui();else;gui();
endif;
//#######Voltando a Matar mobs.
until(%#stack%=0);
wait(100ms);
}$$/home mob$${
wait(%#delay%);
endif;endif;
loop;
}$$
$${
if(sword1);
ACHIEVEMENTGET(Mata Pig Desativado,276);
unset(sword1);
stop();
else;
ACHIEVEMENTGET(Mata Pig Ativado,276)
set(sword1);
&dir = %DIRECTION%;
#bau=1;
set(nf);
ifmatches(%&dir%,N);&dir=NORTH;endif;
ifmatches(%&dir%,S);&dir=SOUTH;endif;
ifmatches(%&dir%,E);&dir=EAST;endif;
ifmatches(%&dir%,W);&dir=WEST;endif;
do;
pick(276);
if(%DURABILITY%<200);
look(0,90);
log("&4[Macro] &6Reparando...");
wait(500ms);
key(use);
wait(500ms);
key(use);
log("&4[Macro] &6Reparado...");
endif;
//#############################
do(70);
look(%&dir%);
look(,-20);
wait(200ms);
key(attack);
loop;
if(nf);
wait(1);
gui(inventory);
wait(1);
getslotitem(35,#id,#stack);
if(%#stack%=0);
gui()
else;
wait(1);
}$$/home lixo$${
wait(10);
gui(INVENTORY);
wait(1);
FOR(#i,9,44);
GETSLOTITEM(%#i%,#id,#stack);
IF(%#id%=283);
SLOTCLICK(%#i%);
SLOTCLICK(-999);
WAIT(80ms);
ENDIF;
NEXT;
GUI;
//############Guardando Itens..
wait(1);
}$$/home baumob$${
do;
wait(10);
if(%#bau%=1);wait(100ms);
look(north);wait(100ms);
look(297,-30);wait(1);endif;
if(%#bau%=2);wait(100ms);
look(north);wait(100ms);
look(307,-37);wait(1);endif;
if(%#bau%=3);wait(100ms);
look(north);wait(100ms);
look(325,-45);wait(1);endif;
if(%#bau%=4);wait(100ms);
look(north);wait(100ms);
look(360,-50);wait(1);endif;
if(%#bau%=5);wait(100ms);
look(north);wait(100ms);
look(390,-45);wait(1);endif;
if(%#bau%=6);wait(100ms);
look(north);wait(100ms);
look(410,-35);wait(1);endif;
if(%#bau%=7);wait(100ms);
look(north);wait(100ms);
look(297,-15);wait(1);endif;
if(%#bau%=8);wait(100ms);
look(north);wait(100ms);
look(307,-15);wait(1);endif;
if(%#bau%=9);wait(100ms);
look(north);wait(100ms);
look(325,-15);wait(1);endif;
if(%#bau%=10);wait(100ms);
look(north);wait(100ms);
look(360,-15);wait(1);endif;
if(%#bau%=11);wait(100ms);
look(north);wait(100ms);
look(390,-15);wait(1);endif;
if(%#bau%=12);wait(100ms);
look(north);wait(100ms);
look(410,-15);wait(1);endif;
if(%#bau%=13);wait(100ms);
look(north);wait(100ms);
look(297,0);wait(1);endif;
if(%#bau%=14);wait(100ms);
look(north);wait(100ms);
look(307,0);wait(1);endif;
if(%#bau%=15);wait(100ms);
look(north);wait(100ms);
look(325,0);wait(1);endif;
if(%#bau%=16);wait(100ms);
look(north);wait(100ms);
look(360,0);wait(1);endif;
if(%#bau%=17);wait(100ms);
look(north);wait(100ms);
look(390,0);wait(1);endif;
if(%#bau%=18);wait(100ms);
look(north);wait(100ms);
look(410,0);wait(1);endif;
if(%#bau%=19);wait(100ms);
look(north);wait(100ms);
look(297,20);wait(1);endif;
if(%#bau%=20);wait(100ms);
look(north);wait(100ms);
look(307,20);wait(1);endif;
if(%#bau%=21);wait(100ms);
look(north);wait(100ms);
look(325,30);wait(1);endif;
if(%#bau%=22);wait(100ms);
look(north);wait(100ms);
look(360,30);wait(1);endif;
if(%#bau%=23);wait(100ms);
look(north);wait(100ms);
look(390,30);wait(1);endif;
if(%#bau%=24);wait(100ms);
look(north);wait(100ms);
look(410,30);wait(1);endif;
//#### Abrindo Bau e colocando Itens.
wait(2);
key(use);
wait(2);
for(#i,54,80);
wait(40ms);
slotclick(%#i%,l,true);
next;
endif;
//##############Verificar se Bau Está cheio.
wait(500ms);
getslotitem(53,#id,#stack);
if(%#stack%!=0);
wait(100ms);
inc(#bau,1);
endif;
//######Verificar se TODOS os baús estão cheios.
if(%#bau%=48);
unset(baucheq);
wait(100ms);
gui();else;gui();
endif;
//#######Voltando a Matar mobs.
until(%#stack%=0);
wait(100ms);
}$$/home mob$${
wait(%#delay%);
endif;endif;
loop;
}$$