O Macro E O Seguinte E Bem Simples Voce Pescara Apenas As Magmas Olhando Para Frente , O Macro Pesca E Repara , Guarda Nos Baus.
Para Setar As Homes Bau E Facil Nao Tem Trap E Apenas Setar As Homens Normais .
A Home Do Mob De Magma Ser Setada /sethome Magma Assim .
Codigo !
$${
if(auto);
unset(auto);
LOG("&d[Macro] &fPescar Magma &4[OFF]");
stop();
else;
set(auto);
LOG("&d[Macro] &fPescar Magma &a[ON]");
//calculando a direção
IFMATCHES(%DIRECTION%,N);
&mob = NORTH;
ENDIF;
IFMATCHES(%DIRECTION%,S);
&mob = SOUTH;
ENDIF;
IFMATCHES(%DIRECTION%,W);
&mob = WEST;
ENDIF;
IFMATCHES(%DIRECTION%,E);
&mob = EAST;
ENDIF;
do;
look(%&mob%);
LOOK(,-15);
pick(346);
gui(inventory);
do;
//calculando o hit
SET(&hit, %HIT%);
SET(&target, ENTITY);
//atacando se mob
IF(&hit = &target);
KEY(use);
wait(1ms);
loop;
Endif;
//reparando
while(%DURABILITY% > 25);
look(0,90);
key(use);
wait(1);
/pvp off
$${log("&d[Macro] &f Vara reparada!");
endif;
key(use);
loop;
if(ph2);
wait(1);
getslotitem(35,#id,#stack);
if(%#stack%=0);
else;
do;
wait(1);}$$
$${if(%#bau%=1);}$$
/home bau1
$${endif;}$$
$${if(%#bau%=2);}$$
/home bau2
$${endif;}$$
$${if(%#bau%=3);}$$
/home bau3
$${endif;}$$
$${if(%#bau%=4);}$$
/home bau4
$${endif;}$$
$${if(%#bau%=5);}$$
/home bau5
$${endif;}$$
$${if(%#bau%=6);}$$
/home bau6
$${endif;}$$
$${if(%#bau%=7);}$$
/home bau7
$${endif;}$$
$${if(%#bau%=8);}$$
/home bau8
$${endif;}$$
$${if(%#bau%=9);}$$
/home bau9
$${endif;}$$
$${if(%#bau%=10);}$$
/home bau10
$${endif;}$$
$${if(%#bau%=11);}$$
/home bau11
$${endif;}$$
$${if(%#bau%=12);}$$
/home bau12
$${endif;}$$
$${if(%#bau%=13);}$$
/home bau13
$${endif;}$$
$${if(%#bau%=14);}$$
/home bau14
$${endif;}$$
$${if(%#bau%=15);}$$
/home bau15
$${endif;}$$
$${if(%#bau%=16);}$$
/home bau16
$${endif;}$$
$${if(%#bau%=17);}$$
/home bau17
$${endif;}$$
$${if(%#bau%=18);}$$
/home bau18
$${endif;}$$
$${if(%#bau%=19);}$$
/home bau19
$${endif;}$$
$${if(%#bau%=20);}$$
/home bau20
$${endif;}$$
$${if(%#bau%=21);}$$
/home bau21
$${endif;}$$
$${if(%#bau%=22);}$$
/home bau22
$${endif;}$$
$${if(%#bau%=23);}$$
/home bau23
$${endif;}$$
$${if(%#bau%=24);}$$
/home bau24
$${endif;}$$
$${if(%#bau%=25);}$$
/home bau25
$${endif;}$$
$${if(%#bau%=26);}$$
/home bau26
$${endif;}$$
$${if(%#bau%=27);}$$
/home bau27
$${endif;}$$
$${if(%#bau%=28);}$$
/home bau28
$${endif;}$$
$${if(%#bau%=29);}$$
/home bau29
$${endif;}$$
$${if(%#bau%=30);}$$
/home bau30
$${endif;}$$
$${if(%#bau%=31);}$$
/home bau31
$${endif;}$$
$${if(%#bau%=32);}$$
/home bau32
$${endif;}$$
$${if(%#bau%=33);}$$
/home bau33
$${endif;}$$
$${if(%#bau%=34);}$$
/home bau34
$${endif;}$$
$${if(%#bau%=35);}$$
/home bau35
$${endif;}$$
$${if(%#bau%=36);}$$
/home bau36
$${endif;}$$
$${if(%#bau%=37);}$$
/home bau37
$${endif;}$$
$${if(%#bau%=38);}$$
/home bau38
$${endif;}$$
$${if(%#bau%=39);}$$
/home bau39
$${endif;}$$
$${if(%#bau%=40);}$$
/home bau40
$${endif;}$$
$${if(%#bau%=41);}$$
/home bau41
$${endif;}$$
$${if(%#bau%=42);}$$
/home bau42
$${endif;}$$
$${if(%#bau%=43);}$$
/home bau43
$${endif;}$$
$${if(%#bau%=44);}$$
/home bau44
$${endif;}$$
$${if(%#bau%=45);}$$
/home bau45
$${endif;}$$
$${if(%#bau%=46);}$$
/home bau46
$${endif;}$$
$${if(%#bau%=47);}$$
/home bau47
$${endif;}$$
$${if(%#bau%=48);}$$
/home bau48
$${endif;}$$
$${wait(5);
key(use);
wait(1);
for(#i,54,80);
slotclick(%#i%,l,true);
wait(30ms);
next;
wait(500ms);
getslotitem(53,#id,#stack);
wait(500ms);
if(%#stack%!=0);
inc(#ph);
endif;
if(%#ph%=26);
unset(ph2);
log("&d[Macro] &fBaús cheios!");
gui();
else;
gui();
endif;
until(%#stack%=0);
}$$
/home magma
$${
wait(5);
gui(inventory);
endif;
endif;
loop;
endif;
}$$
Para Setar As Homes Bau E Facil Nao Tem Trap E Apenas Setar As Homens Normais .
A Home Do Mob De Magma Ser Setada /sethome Magma Assim .
Codigo !
$${
if(auto);
unset(auto);
LOG("&d[Macro] &fPescar Magma &4[OFF]");
stop();
else;
set(auto);
LOG("&d[Macro] &fPescar Magma &a[ON]");
//calculando a direção
IFMATCHES(%DIRECTION%,N);
&mob = NORTH;
ENDIF;
IFMATCHES(%DIRECTION%,S);
&mob = SOUTH;
ENDIF;
IFMATCHES(%DIRECTION%,W);
&mob = WEST;
ENDIF;
IFMATCHES(%DIRECTION%,E);
&mob = EAST;
ENDIF;
do;
look(%&mob%);
LOOK(,-15);
pick(346);
gui(inventory);
do;
//calculando o hit
SET(&hit, %HIT%);
SET(&target, ENTITY);
//atacando se mob
IF(&hit = &target);
KEY(use);
wait(1ms);
loop;
Endif;
//reparando
while(%DURABILITY% > 25);
look(0,90);
key(use);
wait(1);
/pvp off
$${log("&d[Macro] &f Vara reparada!");
endif;
key(use);
loop;
if(ph2);
wait(1);
getslotitem(35,#id,#stack);
if(%#stack%=0);
else;
do;
wait(1);}$$
$${if(%#bau%=1);}$$
/home bau1
$${endif;}$$
$${if(%#bau%=2);}$$
/home bau2
$${endif;}$$
$${if(%#bau%=3);}$$
/home bau3
$${endif;}$$
$${if(%#bau%=4);}$$
/home bau4
$${endif;}$$
$${if(%#bau%=5);}$$
/home bau5
$${endif;}$$
$${if(%#bau%=6);}$$
/home bau6
$${endif;}$$
$${if(%#bau%=7);}$$
/home bau7
$${endif;}$$
$${if(%#bau%=8);}$$
/home bau8
$${endif;}$$
$${if(%#bau%=9);}$$
/home bau9
$${endif;}$$
$${if(%#bau%=10);}$$
/home bau10
$${endif;}$$
$${if(%#bau%=11);}$$
/home bau11
$${endif;}$$
$${if(%#bau%=12);}$$
/home bau12
$${endif;}$$
$${if(%#bau%=13);}$$
/home bau13
$${endif;}$$
$${if(%#bau%=14);}$$
/home bau14
$${endif;}$$
$${if(%#bau%=15);}$$
/home bau15
$${endif;}$$
$${if(%#bau%=16);}$$
/home bau16
$${endif;}$$
$${if(%#bau%=17);}$$
/home bau17
$${endif;}$$
$${if(%#bau%=18);}$$
/home bau18
$${endif;}$$
$${if(%#bau%=19);}$$
/home bau19
$${endif;}$$
$${if(%#bau%=20);}$$
/home bau20
$${endif;}$$
$${if(%#bau%=21);}$$
/home bau21
$${endif;}$$
$${if(%#bau%=22);}$$
/home bau22
$${endif;}$$
$${if(%#bau%=23);}$$
/home bau23
$${endif;}$$
$${if(%#bau%=24);}$$
/home bau24
$${endif;}$$
$${if(%#bau%=25);}$$
/home bau25
$${endif;}$$
$${if(%#bau%=26);}$$
/home bau26
$${endif;}$$
$${if(%#bau%=27);}$$
/home bau27
$${endif;}$$
$${if(%#bau%=28);}$$
/home bau28
$${endif;}$$
$${if(%#bau%=29);}$$
/home bau29
$${endif;}$$
$${if(%#bau%=30);}$$
/home bau30
$${endif;}$$
$${if(%#bau%=31);}$$
/home bau31
$${endif;}$$
$${if(%#bau%=32);}$$
/home bau32
$${endif;}$$
$${if(%#bau%=33);}$$
/home bau33
$${endif;}$$
$${if(%#bau%=34);}$$
/home bau34
$${endif;}$$
$${if(%#bau%=35);}$$
/home bau35
$${endif;}$$
$${if(%#bau%=36);}$$
/home bau36
$${endif;}$$
$${if(%#bau%=37);}$$
/home bau37
$${endif;}$$
$${if(%#bau%=38);}$$
/home bau38
$${endif;}$$
$${if(%#bau%=39);}$$
/home bau39
$${endif;}$$
$${if(%#bau%=40);}$$
/home bau40
$${endif;}$$
$${if(%#bau%=41);}$$
/home bau41
$${endif;}$$
$${if(%#bau%=42);}$$
/home bau42
$${endif;}$$
$${if(%#bau%=43);}$$
/home bau43
$${endif;}$$
$${if(%#bau%=44);}$$
/home bau44
$${endif;}$$
$${if(%#bau%=45);}$$
/home bau45
$${endif;}$$
$${if(%#bau%=46);}$$
/home bau46
$${endif;}$$
$${if(%#bau%=47);}$$
/home bau47
$${endif;}$$
$${if(%#bau%=48);}$$
/home bau48
$${endif;}$$
$${wait(5);
key(use);
wait(1);
for(#i,54,80);
slotclick(%#i%,l,true);
wait(30ms);
next;
wait(500ms);
getslotitem(53,#id,#stack);
wait(500ms);
if(%#stack%!=0);
inc(#ph);
endif;
if(%#ph%=26);
unset(ph2);
log("&d[Macro] &fBaús cheios!");
gui();
else;
gui();
endif;
until(%#stack%=0);
}$$
/home magma
$${
wait(5);
gui(inventory);
endif;
endif;
loop;
endif;
}$$