Bom, eu gostaria que vocês pudessem por favor editar esse macro para que ele antes de dar /home bau1, /home bau2 etc. (antes de guardar os itens do inv) ele desse /home lixo e jogasse todas as espadas de ouro (o mob é de pigman...). OBS: deixar delay para NÃO VIPs, para que de tempo de ele dar /home lixo e depois guardar os itens. Só isso =D. Espero que tenham entendido.
Macro:
Ordem das coisas:
Para quem não entendeu, é assim que eu espero que funcione, (a unica parte que o macro não faz é ir para /home lixo e jogar as espadas):
Macro fica upando -> inventario lota -> macro vai para /home lixo (olhando para lava), ele joga as espadas de ouro -> digita /home bau1 ou /home bau2 (dependendo do bau que eu estiver guardando) -> guarda as carnes podres e as pepitas -> vai para /home mobs2 (home do mob) -> volta a upar
Macro:
$${
if(escravo);
log("&a[MACRO] &6Desligado");
unset(escravo);stop;else;
set(escravo);
&arco="^261$";
&sword="^276$|^267$|^272$|^268$|^283$";
&axe="^279$|^258$|^275$|^271$|^286$";
&diamante="^276$|^279$";
&ferro="^267$|^258$";
&pedra="^272$|^275$";
&madeira="^268$|^271$";
&ouro="^283$|^286$";
slot(1);#slot1=%ITEM%;
ifmatches(%#slot1%,%&sword%|%&axe%|%&arco%);
ifmatches(%#slot1%,%&arco%);&resposta1="Arqueiro";#dur=10;endif;
ifmatches(%#slot1%,%&sword%|%&axe%);&resposta1="Espada";endif;
ifmatches(%#slot1%,%&diamante%);#dur=50;endif;
ifmatches(%#slot1%,%&ferro%|%&pedra%);#dur=20;endif;
ifmatches(%#slot1%,%&madeira%|%&ouro%);#dur=10;endif;
ifmatches(%DIRECTION%,S);&direction=SOUTH;endif;
ifmatches(%DIRECTION%,N);&direction=NORTH;endif;
ifmatches(%DIRECTION%,E);&direction=EAST;endif;
ifmatches(%DIRECTION%,W);&direction=WEST;endif;
#baun=1;#pack=0;#slot=1;
else;
log("&4[ERROR] &3Coloque sua arma no slot &61");
log("&a[MACRO] &6Desligado");unset(escravo);stop;
endif;
&per2="Onde você vai guardar?,Nos baus DA TRAP,Nos Baus COM HOMES,Nao vou guardar";
&per3="Você é VIP?,Sim,Nao";
PROMPT(&resposta3,"$$[Escolha[%&per3%]]");
PROMPT(&resposta2,"$$[Escolha[%&per2%]]");
ifmatches(%&resposta3%,Sim);#tempo=4;endif;
ifmatches(%&resposta3%,Nao);#tempo=7;endif;
log("&a[MACRO] &6Trabalhando");
do;
if(%#slot%>9);log("&3Suas armas acabaram");unset(escravo);stop;endif;
slot(%#slot%);
ifmatches(%HIT%,Entity);ifmatches(%GUI%,Inventory);gui;endif;look(%&direction%);look(,-20);
ifmatches(%&resposta1%,Arqueiro);do(24);key(use);loop;if(%DURABILITY%<%#dur%);inc(#slot,1);endif;endif;
ifmatches(%&resposta1%,Espada);key(ATTACK);wait(150ms);if(%DURABILITY%<%#dur%);inc(#slot,1);endif;endif;
else;look(%&direction%);look(,-20);
ifmatches(%GUI%,None);gui(INVENTORY);endif;
wait(1);
getslotitem(35,#id,#stack);
if(%#stack%!=0);GUI;
ifmatches(%&resposta2%,Nao vou guardar);endif;
ifmatches(%&resposta2%,Nos Baus COM HOMES);
do;
if(%#baun%=1);}$$/home bau1$${endif;if(%#baun%=2);}$$/home bau2$${endif;
if(%#baun%=3);}$$/home bau3$${endif;if(%#baun%=4);}$$/home bau4$${endif;
if(%#baun%=5);}$$/home bau5$${endif;if(%#baun%=6);}$$/home bau6$${endif;
if(%#baun%=7);}$$/home bau7$${endif;if(%#baun%=8);}$$/home bau8$${endif;
if(%#baun%=9);}$$/home bau9$${endif;if(%#baun%=10);}$$/home bau10$${endif;
if(%#baun%=11);}$$/home bau11$${endif;if(%#baun%=12);}$$/home bau12$${endif;
if(%#baun%=13);}$$/home bau13$${endif;if(%#baun%=14);}$$/home bau14$${endif;
if(%#baun%=15);}$$/home bau15$${endif;if(%#baun%=16);}$$/home bau16$${endif;
if(%#baun%=17);}$$/home bau17$${endif;if(%#baun%=18);}$$/home bau18$${endif;
if(%#baun%=19);}$$/home bau19$${endif;if(%#baun%=20);}$$/home bau20$${endif;
wait(%#tempo%);keydown(JUMP);wait(400ms);keydown(JUMP);wait(100ms);keyup(JUMP);
wait(100ms);
key(use);wait(4);
for(#i,54,80);
getslotitem(%#i%,#id,#stack);
if(%#stack%=64);inc(#pack,1);endif;
slotclick(%#i%,l,true);wait(70ms);
next;getslotitem(53,#id,#stack);
if(%#stack%!=0);inc(#baun,1);endif;
GUI;
until(%#stack%=0);
}$$/home mobs2$${wait(%#tempo%);
wait(100ms);keydown(JUMP);wait(100ms);keyup(JUMP);
endif;
ifmatches(%&resposta2%,Nos baus DA TRAP);
}$$/home portal$${wait(%#tempo%);keydown(JUMP);wait(100ms);keydown(JUMP);wait(100ms);keyup(JUMP);
wait(500ms);
do;
if(%#baun%=1);look(150,00);endif;if(%#baun%=2);look(180,00);endif;if(%#baun%=3);look(210,00);endif;
if(%#baun%=4);look(150,30);endif;if(%#baun%=5);look(180,30);endif;if(%#baun%=6);look(210,30);endif;
if(%#baun%=7);look(240,00);endif;if(%#baun%=8);look(270,00);endif;if(%#baun%=9);look(300,00);endif;
if(%#baun%=10);look(240,30);endif;if(%#baun%=11);look(270,30);endif;if(%#baun%=12);look(300,30);endif;
if(%#baun%=13);look(330,00);endif;if(%#baun%=14);look(360,00);endif;if(%#baun%=15);look(30,00);endif;
if(%#baun%=16);look(330,30);endif;if(%#baun%=17);look(360,30);endif;if(%#baun%=18);look(30,30);endif;
if(%#baun%=19);look(60,00);endif;if(%#baun%=20);look(90,00);endif;if(%#baun%=21);look(120,00);endif;
if(%#baun%=22);look(60,30);endif;if(%#baun%=23);look(90,30);endif;if(%#baun%=24);look(120,30);endif;
wait(100ms);key(USE);wait(3);
for(#i,54,80);
getslotitem(%#i%,#id,#stack);
if(%#stack%=64);inc(#pack,1);endif;
slotclick(%#i%,l,true);wait(70ms);
next;getslotitem(53,#id,#stack);
wait(70ms);if(%#stack%!=0);inc(#baun,1);endif;
GUi;wait(500ms);
until(%#stack%=0);
}$$/home mobs2$${wait(%#tempo%);keydown(JUMP);wait(100ms);keydown(JUMP);wait(100ms);keyup(JUMP);
endif;
endif;
endif;
loop;
endif;
}$$
if(escravo);
log("&a[MACRO] &6Desligado");
unset(escravo);stop;else;
set(escravo);
&arco="^261$";
&sword="^276$|^267$|^272$|^268$|^283$";
&axe="^279$|^258$|^275$|^271$|^286$";
&diamante="^276$|^279$";
&ferro="^267$|^258$";
&pedra="^272$|^275$";
&madeira="^268$|^271$";
&ouro="^283$|^286$";
slot(1);#slot1=%ITEM%;
ifmatches(%#slot1%,%&sword%|%&axe%|%&arco%);
ifmatches(%#slot1%,%&arco%);&resposta1="Arqueiro";#dur=10;endif;
ifmatches(%#slot1%,%&sword%|%&axe%);&resposta1="Espada";endif;
ifmatches(%#slot1%,%&diamante%);#dur=50;endif;
ifmatches(%#slot1%,%&ferro%|%&pedra%);#dur=20;endif;
ifmatches(%#slot1%,%&madeira%|%&ouro%);#dur=10;endif;
ifmatches(%DIRECTION%,S);&direction=SOUTH;endif;
ifmatches(%DIRECTION%,N);&direction=NORTH;endif;
ifmatches(%DIRECTION%,E);&direction=EAST;endif;
ifmatches(%DIRECTION%,W);&direction=WEST;endif;
#baun=1;#pack=0;#slot=1;
else;
log("&4[ERROR] &3Coloque sua arma no slot &61");
log("&a[MACRO] &6Desligado");unset(escravo);stop;
endif;
&per2="Onde você vai guardar?,Nos baus DA TRAP,Nos Baus COM HOMES,Nao vou guardar";
&per3="Você é VIP?,Sim,Nao";
PROMPT(&resposta3,"$$[Escolha[%&per3%]]");
PROMPT(&resposta2,"$$[Escolha[%&per2%]]");
ifmatches(%&resposta3%,Sim);#tempo=4;endif;
ifmatches(%&resposta3%,Nao);#tempo=7;endif;
log("&a[MACRO] &6Trabalhando");
do;
if(%#slot%>9);log("&3Suas armas acabaram");unset(escravo);stop;endif;
slot(%#slot%);
ifmatches(%HIT%,Entity);ifmatches(%GUI%,Inventory);gui;endif;look(%&direction%);look(,-20);
ifmatches(%&resposta1%,Arqueiro);do(24);key(use);loop;if(%DURABILITY%<%#dur%);inc(#slot,1);endif;endif;
ifmatches(%&resposta1%,Espada);key(ATTACK);wait(150ms);if(%DURABILITY%<%#dur%);inc(#slot,1);endif;endif;
else;look(%&direction%);look(,-20);
ifmatches(%GUI%,None);gui(INVENTORY);endif;
wait(1);
getslotitem(35,#id,#stack);
if(%#stack%!=0);GUI;
ifmatches(%&resposta2%,Nao vou guardar);endif;
ifmatches(%&resposta2%,Nos Baus COM HOMES);
do;
if(%#baun%=1);}$$/home bau1$${endif;if(%#baun%=2);}$$/home bau2$${endif;
if(%#baun%=3);}$$/home bau3$${endif;if(%#baun%=4);}$$/home bau4$${endif;
if(%#baun%=5);}$$/home bau5$${endif;if(%#baun%=6);}$$/home bau6$${endif;
if(%#baun%=7);}$$/home bau7$${endif;if(%#baun%=8);}$$/home bau8$${endif;
if(%#baun%=9);}$$/home bau9$${endif;if(%#baun%=10);}$$/home bau10$${endif;
if(%#baun%=11);}$$/home bau11$${endif;if(%#baun%=12);}$$/home bau12$${endif;
if(%#baun%=13);}$$/home bau13$${endif;if(%#baun%=14);}$$/home bau14$${endif;
if(%#baun%=15);}$$/home bau15$${endif;if(%#baun%=16);}$$/home bau16$${endif;
if(%#baun%=17);}$$/home bau17$${endif;if(%#baun%=18);}$$/home bau18$${endif;
if(%#baun%=19);}$$/home bau19$${endif;if(%#baun%=20);}$$/home bau20$${endif;
wait(%#tempo%);keydown(JUMP);wait(400ms);keydown(JUMP);wait(100ms);keyup(JUMP);
wait(100ms);
key(use);wait(4);
for(#i,54,80);
getslotitem(%#i%,#id,#stack);
if(%#stack%=64);inc(#pack,1);endif;
slotclick(%#i%,l,true);wait(70ms);
next;getslotitem(53,#id,#stack);
if(%#stack%!=0);inc(#baun,1);endif;
GUI;
until(%#stack%=0);
}$$/home mobs2$${wait(%#tempo%);
wait(100ms);keydown(JUMP);wait(100ms);keyup(JUMP);
endif;
ifmatches(%&resposta2%,Nos baus DA TRAP);
}$$/home portal$${wait(%#tempo%);keydown(JUMP);wait(100ms);keydown(JUMP);wait(100ms);keyup(JUMP);
wait(500ms);
do;
if(%#baun%=1);look(150,00);endif;if(%#baun%=2);look(180,00);endif;if(%#baun%=3);look(210,00);endif;
if(%#baun%=4);look(150,30);endif;if(%#baun%=5);look(180,30);endif;if(%#baun%=6);look(210,30);endif;
if(%#baun%=7);look(240,00);endif;if(%#baun%=8);look(270,00);endif;if(%#baun%=9);look(300,00);endif;
if(%#baun%=10);look(240,30);endif;if(%#baun%=11);look(270,30);endif;if(%#baun%=12);look(300,30);endif;
if(%#baun%=13);look(330,00);endif;if(%#baun%=14);look(360,00);endif;if(%#baun%=15);look(30,00);endif;
if(%#baun%=16);look(330,30);endif;if(%#baun%=17);look(360,30);endif;if(%#baun%=18);look(30,30);endif;
if(%#baun%=19);look(60,00);endif;if(%#baun%=20);look(90,00);endif;if(%#baun%=21);look(120,00);endif;
if(%#baun%=22);look(60,30);endif;if(%#baun%=23);look(90,30);endif;if(%#baun%=24);look(120,30);endif;
wait(100ms);key(USE);wait(3);
for(#i,54,80);
getslotitem(%#i%,#id,#stack);
if(%#stack%=64);inc(#pack,1);endif;
slotclick(%#i%,l,true);wait(70ms);
next;getslotitem(53,#id,#stack);
wait(70ms);if(%#stack%!=0);inc(#baun,1);endif;
GUi;wait(500ms);
until(%#stack%=0);
}$$/home mobs2$${wait(%#tempo%);keydown(JUMP);wait(100ms);keydown(JUMP);wait(100ms);keyup(JUMP);
endif;
endif;
endif;
loop;
endif;
}$$