ENTREGUE [Tutorial] Macro Super pesca 48baús Não VIP ou VIP

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gabrielgarciamarini

Excelente
VIP
Entrou
Fev 3, 2013
Mensagens
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Cubos
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Bom galera como foi pedido no Macro Hiper pesca, estou aqui hoje para postar mais um macro de pesca. Mas só que agora um pouco menor, mas com as mesma funcionalidades.

Informações:
Você tem que ter mais de 100 de reparação.
Macro feito especialmente para não VIPs.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
Materiais para construção da trap:
4 Blocos de ferro
48 Baús normais
48 Baús com Armadilha
12 placas

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Vídeo explicativo:
http://www.youtube.com/watch?v=WbTaLl_AYyQ


Macro: Para você saber se esta no lugar certo tem o código que testa a sua posição. O local correto para ficar e exatamente no meio dos quatro blocos de ferro no chão.
BWacWRH.png

Código:
$${

if(test);
log(&2[MACRO] &3Desligado);
unset(test);
stop();
else;
log(&2[MACRO] &4Ligado);
set(test);
&dir=%DIRECTION%;
ifmatches(%&dir%,N);&dir=NORTH;endif;
ifmatches(%&dir%,S);&dir=SOUTH;endif;
ifmatches(%&dir%,E);&dir=EAST;endif;
ifmatches(%&dir%,W);&dir=WEST;endif;

//1
wait(100ms);look(NORTH);
wait(100ms);look(-65,38);

wait(1);
//2
wait(100ms);look(NORTH);
wait(100ms);look(-65,25);

wait(1);
//3
wait(100ms);look(NORTH);
wait(100ms);look(-65,10);

wait(1);
//4
wait(100ms);look(NORTH);
wait(100ms);look(-55,45);

wait(1);
//5
wait(100ms);look(NORTH);
wait(100ms);look(-55,25);

wait(1);
//6
wait(100ms);look(NORTH);
wait(100ms);look(-55,15);

wait(1);
//7
wait(100ms);look(NORTH);
wait(100ms);look(-15,45);

wait(1);
//8
wait(100ms);look(NORTH);
wait(100ms);look(-15,25);

wait(1);
//9
wait(100ms);look(NORTH);
wait(100ms);look(15,45);

wait(1);
//10
wait(100ms);look(NORTH);
wait(100ms);look(15,25);

wait(1);
//11
wait(100ms);look(NORTH);
wait(100ms);look(55,45);

wait(1);
//12
wait(100ms);look(NORTH);
wait(100ms);look(55,25);

wait(1);
//13
wait(100ms);look(NORTH);
wait(100ms);look(55,15);

wait(1);
//14
wait(100ms);look(NORTH);
wait(100ms);look(65,38);

wait(1);
//15
wait(100ms);look(NORTH);
wait(100ms);look(65,25);

wait(1);
//16
wait(100ms);look(NORTH);
wait(100ms);look(65,10);

wait(1);
//17
wait(100ms);look(EAST);
wait(100ms);look(-15,55);

wait(1);
//18
wait(100ms);look(EAST);
wait(100ms);look(-15,35);

wait(1);
//19
wait(100ms);look(EAST);
wait(100ms);look(-15,20);

wait(1);
//20
wait(100ms);look(EAST);
wait(100ms);look(-15,0);

wait(1);
//21
wait(100ms);look(EAST);
wait(100ms);look(100,55);

wait(1);
//22
wait(100ms);look(EAST);
wait(100ms);look(100,35);

wait(1);
//23
wait(100ms);look(EAST);
wait(100ms);look(100,20);

wait(1);
//24
wait(100ms);look(EAST);
wait(100ms);look(100,0);

wait(1);
//25
wait(100ms);look(SOUTH);
wait(100ms);look(-65,38);

wait(1);
//26
wait(100ms);look(SOUTH);
wait(100ms);look(-65,25);

wait(1);
//27
wait(100ms);look(SOUTH);
wait(100ms);look(-65,10);

wait(1);
//28
wait(100ms);look(SOUTH);
wait(100ms);look(-55,45);

wait(1);
//29
wait(100ms);look(SOUTH);
wait(100ms);look(-55,25);

wait(1);
//30
wait(100ms);look(SOUTH);
wait(100ms);look(-55,15);

wait(1);
//31
wait(100ms);look(SOUTH);
wait(100ms);look(-15,45);

wait(1);
//32
wait(100ms);look(SOUTH);
wait(100ms);look(-15,25);

wait(1);
//33
wait(100ms);look(SOUTH);
wait(100ms);look(195,45);

wait(1);
//34
wait(100ms);look(SOUTH);
wait(100ms);look(195,25);

wait(1);
//35
wait(100ms);look(SOUTH);
wait(100ms);look(235,45);

wait(1);
//36
wait(100ms);look(SOUTH);
wait(100ms);look(235,25);

wait(1);
//37
wait(100ms);look(SOUTH);
wait(100ms);look(235,15);

wait(1);
//38
wait(100ms);look(SOUTH);
wait(100ms);look(245,38);

wait(1);
//39
wait(100ms);look(SOUTH);
wait(100ms);look(245,25);

wait(1);
//40
wait(100ms);look(SOUTH);
wait(100ms);look(245,10);

wait(1);
//41
wait(100ms);look(WEST);
wait(100ms);look(255,55);

wait(1);
//42
wait(100ms);look(WEST);
wait(100ms);look(255,35);

wait(1);
//43
wait(100ms);look(WEST);
wait(100ms);look(255,20);

wait(1);
//44
wait(100ms);look(WEST);
wait(100ms);look(255,0);

wait(1);
//45
wait(100ms);look(WEST);
wait(100ms);look(100,55);

wait(1);
//46
wait(100ms);look(WEST);
wait(100ms);look(280,35);

wait(1);
//47
wait(100ms);look(WEST);
wait(100ms);look(280,20);

wait(1);
//48
wait(100ms);look(WEST);
wait(100ms);look(280,0);

endif;
log( );
log(&2[MACRO] &3Baus &cVerificados!!);

}$$


Algumas prints da trap:

U8iMhwJ.png


L1natpw.png


CYuqHRg.png


e5GoTC4.png

Como instalar:
1º - Dentro do jogo aperte ESC
2º - Click em opções (options em inglês)
3º - Click em controles (controls em inglês)
4º - Click em macro settings
5º - Escolha um letra que não esteja em vermelho
6º - Digite $$<superpesca.txt>
7º - Click em EDIT FILES
8º - Digite superpesca e click em CREATE
9º - Click em SAVE e depois em SAVE novamente
Pronto!!!! Agora é só se posicionar e apertar a letra que você escolheu.


Macro
$${
if(x);
log(&d[MACRO] &fSuper pesca &4Desligado!! [OFF]);
unset(x);
stop();
else;
log(&d[MACRO] &fSuper pesca &2Ligado!! [ON]);
set(x);
set(bau);
#bau=1;
&dir=%DIRECTION%;
ifmatches(%&dir%,N);&dir=NORTH;endif;
ifmatches(%&dir%,S);&dir=SOUTH;endif;
ifmatches(%&dir%,E);&dir=EAST;endif;
ifmatches(%&dir%,W);&dir=WEST;endif;
log( );
log(&d[MACRO] &6Matenha o inventario &bABERTO!!!);
log( );
wait(1);
gui(inventory);

do;
gui(inventory);
pick(346);

if(%DURABILITY%<9);
look(NORTH);
look(,90);
wait(5ms);
key(use);wait(1ms);
key(use);
endif;

do(70);
look(%&dir%);
look(,-90);
key(use);wait(100ms);
key(use);
loop;

if(bau);
getslotitem(35,#id,#stack);
wait(20ms);
if(%#stack%=0);
else;
do;


if(%#bau%=1);
wait(100ms);look(NORTH);
wait(100ms);look(-65,38);
endif;

if(%#bau%=2);
wait(100ms);look(NORTH);
wait(100ms);look(-65,25);
endif;

if(%#bau%=3);
wait(100ms);look(NORTH);
wait(100ms);look(-65,10);
endif;

if(%#bau%=4);
wait(100ms);look(NORTH);
wait(100ms);look(-55,45);
endif;

if(%#bau%=5);
wait(100ms);look(NORTH);
wait(100ms);look(-55,25);
endif;

if(%#bau%=6);
wait(100ms);look(NORTH);
wait(100ms);look(-55,15);
endif;

if(%#bau%=7);
wait(100ms);look(NORTH);
wait(100ms);look(-15,45);
endif;

if(%#bau%=8);
wait(100ms);look(NORTH);
wait(100ms);look(-15,25);
endif;

if(%#bau%=9);
wait(100ms);look(NORTH);
wait(100ms);look(15,45);
endif;

if(%#bau%=10);
wait(100ms);look(NORTH);
wait(100ms);look(15,25);
endif;

if(%#bau%=11);
wait(100ms);look(NORTH);
wait(100ms);look(55,45);
endif;

if(%#bau%=12);
wait(100ms);look(NORTH);
wait(100ms);look(55,25);
endif;

if(%#bau%=13);
wait(100ms);look(NORTH);
wait(100ms);look(55,15);
endif;

if(%#bau%=14);
wait(100ms);look(NORTH);
wait(100ms);look(65,38);
endif;

if(%#bau%=15);
wait(100ms);look(NORTH);
wait(100ms);look(65,25);
endif;

if(%#bau%=16);
wait(100ms);look(NORTH);
wait(100ms);look(65,10);
endif;

if(%#bau%=17);
wait(100ms);look(EAST);
wait(100ms);look(-15,55);
endif;

if(%#bau%=18);
wait(100ms);look(EAST);
wait(100ms);look(-15,35);
endif;

if(%#bau%=19);
wait(100ms);look(EAST);
wait(100ms);look(-15,20);
endif;

if(%#bau%=20);
wait(100ms);look(EAST);
wait(100ms);look(-15,0);
endif;

if(%#bau%=21);
wait(100ms);look(EAST);
wait(100ms);look(100,55);

endif;

if(%#bau%=22);
wait(100ms);look(EAST);
wait(100ms);look(100,35);
endif;

if(%#bau%=23);
wait(100ms);look(EAST);
wait(100ms);look(100,20);
endif;

if(%#bau%=24);
wait(100ms);look(EAST);
wait(100ms);look(100,0);
endif;

if(%#bau%=25);
wait(100ms);look(SOUTH);
wait(100ms);look(-65,38);
endif;

if(%#bau%=26);
wait(100ms);look(SOUTH);
wait(100ms);look(-65,25);
endif;

if(%#bau%=27);
wait(100ms);look(SOUTH);
wait(100ms);look(-65,10);
endif;

if(%#bau%=28);
wait(100ms);look(SOUTH);
wait(100ms);look(-55,45);
endif;

if(%#bau%=29);
wait(100ms);look(SOUTH);
wait(100ms);look(-55,25);
endif;

if(%#bau%=30);
wait(100ms);look(SOUTH);
wait(100ms);look(-55,15);
endif;

if(%#bau%=31);
wait(100ms);look(SOUTH);
wait(100ms);look(-15,45);
endif;

if(%#bau%=32);
wait(100ms);look(SOUTH);
wait(100ms);look(-15,25);
endif;

if(%#bau%=33);
wait(100ms);look(SOUTH);
wait(100ms);look(195,45);
endif;

if(%#bau%=34);
wait(100ms);look(SOUTH);
wait(100ms);look(195,25);
endif;

if(%#bau%=35);
wait(100ms);look(SOUTH);
wait(100ms);look(235,45);
endif;

if(%#bau%=36);
wait(100ms);look(SOUTH);
wait(100ms);look(235,25);
endif;

if(%#bau%=37);
wait(100ms);look(SOUTH);
wait(100ms);look(235,15);
endif;

if(%#bau%=38);
wait(100ms);look(SOUTH);
wait(100ms);look(245,38);
endif;

if(%#bau%=39);
wait(100ms);look(SOUTH);
wait(100ms);look(245,25);
endif;

if(%#bau%=40);
wait(100ms);look(SOUTH);
wait(100ms);look(245,10);
endif;

if(%#bau%=41);
wait(100ms);look(WEST);
wait(100ms);look(255,55);
endif;

if(%#bau%=42);
wait(100ms);look(WEST);
wait(100ms);look(255,35);
endif;

if(%#bau%=43);
wait(100ms);look(WEST);
wait(100ms);look(255,20);
endif;

if(%#bau%=44);
wait(100ms);look(WEST);
wait(100ms);look(255,0);
endif;

if(%#bau%=45;
wait(100ms);look(WEST);
wait(100ms);look(100,55);
endif;

if(%#bau%=46);
wait(100ms);look(WEST);
wait(100ms);look(280,35);
endif;

if(%#bau%=47);
wait(100ms);look(WEST);
wait(100ms);look(280,20);
endif;

if(%#bau%=48);
wait(100ms);look(WEST);
wait(100ms);look(280,0);
endif;



wait(1);
key(use);
wait(1);
for(#marini,54,80);
wait(35ms);
slotclick(%#marini%,l,true);
next;
wait(300ms);
getslotitem(53,#id,#stack);
wait(55ms);
if(%#stack%!=0);
inc(#bau);
endif;
gui();
if(%#bau%=50);
unset(bau);log(&d[MACRO]&c[%PLAYER%] &fparece que todos os 48 baus foram cheios &6=O);
gui();
else;
gui();
endif;
until(%#stack%=0);
gui(inventory);
endif;endif;endif;
loop;

}$$
 
Muito massa cara, o problema é que tem muito bau em todos, rs'
Tipo esse tem 48 e o outro 96.
 
Sim, isso é bom. Que aí o pessoal não vip, não fica reclamando que os " vips " tem mais direito e tals, que eles fica mais difícil upa pesca, etc... '-'
 
lol vei muito top, mó zika mesmo..
vou usar quando eu pegar mais lvl de pesca pq agora n estou upando mto e como quase n pesco nada o meu de 36 esta bom, mas achei epico esse macro hehe
 
vou ficar com o meu de 12 baus mesmo uehuehe, mas quem sabe, eu vou favoritar aqui e usar esse macro ai
 
gabrielgarciamarini disse:
Bom galera como foi pedido no Macro Hiper pesca, estou aqui hoje para postar mais um macro de pesca. Mas só que agora um pouco menor, mas com as mesma funcionalidades.

Informações:
Você tem que ter mais de 100 de reparação.
Macro feito especialmente para não VIPs.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
Materiais para construção da trap:
4 Blocos de ferro
48 Baús normais
48 Baús com Armadilha
12 placas

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Vídeo explicativo:
http://www.youtube.com/watch?v=WbTaLl_AYyQ


Macro: Para você saber se esta no lugar certo tem o código que testa a sua posição. O local correto para ficar e exatamente no meio dos quatro blocos de ferro no chão.
BWacWRH.png

Código:
$${

if(test);
log(&2[MACRO] &3Desligado);
unset(test);
stop();
else;
log(&2[MACRO] &4Ligado);
set(test);
&dir=%DIRECTION%;
ifmatches(%&dir%,N);&dir=NORTH;endif;
ifmatches(%&dir%,S);&dir=SOUTH;endif;
ifmatches(%&dir%,E);&dir=EAST;endif;
ifmatches(%&dir%,W);&dir=WEST;endif;

//1
wait(100ms);look(NORTH);
wait(100ms);look(-65,38);

wait(1);
//2
wait(100ms);look(NORTH);
wait(100ms);look(-65,25);

wait(1);
//3
wait(100ms);look(NORTH);
wait(100ms);look(-65,10);

wait(1);
//4
wait(100ms);look(NORTH);
wait(100ms);look(-55,45);

wait(1);
//5
wait(100ms);look(NORTH);
wait(100ms);look(-55,25);

wait(1);
//6
wait(100ms);look(NORTH);
wait(100ms);look(-55,15);

wait(1);
//7
wait(100ms);look(NORTH);
wait(100ms);look(-15,45);

wait(1);
//8
wait(100ms);look(NORTH);
wait(100ms);look(-15,25);

wait(1);
//9
wait(100ms);look(NORTH);
wait(100ms);look(15,45);

wait(1);
//10
wait(100ms);look(NORTH);
wait(100ms);look(15,25);

wait(1);
//11
wait(100ms);look(NORTH);
wait(100ms);look(55,45);

wait(1);
//12
wait(100ms);look(NORTH);
wait(100ms);look(55,25);

wait(1);
//13
wait(100ms);look(NORTH);
wait(100ms);look(55,15);

wait(1);
//14
wait(100ms);look(NORTH);
wait(100ms);look(65,38);

wait(1);
//15
wait(100ms);look(NORTH);
wait(100ms);look(65,25);

wait(1);
//16
wait(100ms);look(NORTH);
wait(100ms);look(65,10);

wait(1);
//17
wait(100ms);look(EAST);
wait(100ms);look(-15,55);

wait(1);
//18
wait(100ms);look(EAST);
wait(100ms);look(-15,35);

wait(1);
//19
wait(100ms);look(EAST);
wait(100ms);look(-15,20);

wait(1);
//20
wait(100ms);look(EAST);
wait(100ms);look(-15,0);

wait(1);
//21
wait(100ms);look(EAST);
wait(100ms);look(100,55);

wait(1);
//22
wait(100ms);look(EAST);
wait(100ms);look(100,35);

wait(1);
//23
wait(100ms);look(EAST);
wait(100ms);look(100,20);

wait(1);
//24
wait(100ms);look(EAST);
wait(100ms);look(100,0);

wait(1);
//25
wait(100ms);look(SOUTH);
wait(100ms);look(-65,38);

wait(1);
//26
wait(100ms);look(SOUTH);
wait(100ms);look(-65,25);

wait(1);
//27
wait(100ms);look(SOUTH);
wait(100ms);look(-65,10);

wait(1);
//28
wait(100ms);look(SOUTH);
wait(100ms);look(-55,45);

wait(1);
//29
wait(100ms);look(SOUTH);
wait(100ms);look(-55,25);

wait(1);
//30
wait(100ms);look(SOUTH);
wait(100ms);look(-55,15);

wait(1);
//31
wait(100ms);look(SOUTH);
wait(100ms);look(-15,45);

wait(1);
//32
wait(100ms);look(SOUTH);
wait(100ms);look(-15,25);

wait(1);
//33
wait(100ms);look(SOUTH);
wait(100ms);look(195,45);

wait(1);
//34
wait(100ms);look(SOUTH);
wait(100ms);look(195,25);

wait(1);
//35
wait(100ms);look(SOUTH);
wait(100ms);look(235,45);

wait(1);
//36
wait(100ms);look(SOUTH);
wait(100ms);look(235,25);

wait(1);
//37
wait(100ms);look(SOUTH);
wait(100ms);look(235,15);

wait(1);
//38
wait(100ms);look(SOUTH);
wait(100ms);look(245,38);

wait(1);
//39
wait(100ms);look(SOUTH);
wait(100ms);look(245,25);

wait(1);
//40
wait(100ms);look(SOUTH);
wait(100ms);look(245,10);

wait(1);
//41
wait(100ms);look(WEST);
wait(100ms);look(255,55);

wait(1);
//42
wait(100ms);look(WEST);
wait(100ms);look(255,35);

wait(1);
//43
wait(100ms);look(WEST);
wait(100ms);look(255,20);

wait(1);
//44
wait(100ms);look(WEST);
wait(100ms);look(255,0);

wait(1);
//45
wait(100ms);look(WEST);
wait(100ms);look(100,55);

wait(1);
//46
wait(100ms);look(WEST);
wait(100ms);look(280,35);

wait(1);
//47
wait(100ms);look(WEST);
wait(100ms);look(280,20);

wait(1);
//48
wait(100ms);look(WEST);
wait(100ms);look(280,0);

endif;
log( );
log(&2[MACRO] &3Baus &cVerificados!!);

}$$


Algumas prints da trap:

U8iMhwJ.png


L1natpw.png


CYuqHRg.png


e5GoTC4.png

Como instalar:
1º - Dentro do jogo aperte ESC
2º - Click em opções (options em inglês)
3º - Click em controles (controls em inglês)
4º - Click em macro settings
5º - Escolha um letra que não esteja em vermelho
6º - Digite $$<superpesca.txt>
7º - Click em EDIT FILES
8º - Digite superpesca e click em CREATE
9º - Click em SAVE e depois em SAVE novamente
Pronto!!!! Agora é só se posicionar e apertar a letra que você escolheu.


Macro
$${
if(x);
log(&d[MACRO] &fSuper pesca &4Desligado!! [OFF]);
unset(x);
stop();
else;
log(&d[MACRO] &fSuper pesca &2Ligado!! [ON]);
set(x);
set(bau);
#bau=1;
&dir=%DIRECTION%;
ifmatches(%&dir%,N);&dir=NORTH;endif;
ifmatches(%&dir%,S);&dir=SOUTH;endif;
ifmatches(%&dir%,E);&dir=EAST;endif;
ifmatches(%&dir%,W);&dir=WEST;endif;
log( );
log(&d[MACRO] &6Matenha o inventario &bABERTO!!!);
log( );
wait(1);
gui(inventory);

do;
gui(inventory);
pick(346);

if(%DURABILITY%<9);
look(NORTH);
look(,90);
wait(5ms);
key(use);wait(1ms);
key(use);
endif;

do(70);
look(%&dir%);
look(,-90);
key(use);wait(100ms);
key(use);
loop;

if(bau);
getslotitem(35,#id,#stack);
wait(20ms);
if(%#stack%=0);
else;
do;


if(%#bau%=1);
wait(100ms);look(NORTH);
wait(100ms);look(-65,38);
endif;

if(%#bau%=2);
wait(100ms);look(NORTH);
wait(100ms);look(-65,25);
endif;

if(%#bau%=3);
wait(100ms);look(NORTH);
wait(100ms);look(-65,10);
endif;

if(%#bau%=4);
wait(100ms);look(NORTH);
wait(100ms);look(-55,45);
endif;

if(%#bau%=5);
wait(100ms);look(NORTH);
wait(100ms);look(-55,25);
endif;

if(%#bau%=6);
wait(100ms);look(NORTH);
wait(100ms);look(-55,15);
endif;

if(%#bau%=7);
wait(100ms);look(NORTH);
wait(100ms);look(-15,45);
endif;

if(%#bau%=8);
wait(100ms);look(NORTH);
wait(100ms);look(-15,25);
endif;

if(%#bau%=9);
wait(100ms);look(NORTH);
wait(100ms);look(15,45);
endif;

if(%#bau%=10);
wait(100ms);look(NORTH);
wait(100ms);look(15,25);
endif;

if(%#bau%=11);
wait(100ms);look(NORTH);
wait(100ms);look(55,45);
endif;

if(%#bau%=12);
wait(100ms);look(NORTH);
wait(100ms);look(55,25);
endif;

if(%#bau%=13);
wait(100ms);look(NORTH);
wait(100ms);look(55,15);
endif;

if(%#bau%=14);
wait(100ms);look(NORTH);
wait(100ms);look(65,38);
endif;

if(%#bau%=15);
wait(100ms);look(NORTH);
wait(100ms);look(65,25);
endif;

if(%#bau%=16);
wait(100ms);look(NORTH);
wait(100ms);look(65,10);
endif;

if(%#bau%=17);
wait(100ms);look(EAST);
wait(100ms);look(-15,55);
endif;

if(%#bau%=18);
wait(100ms);look(EAST);
wait(100ms);look(-15,35);
endif;

if(%#bau%=19);
wait(100ms);look(EAST);
wait(100ms);look(-15,20);
endif;

if(%#bau%=20);
wait(100ms);look(EAST);
wait(100ms);look(-15,0);
endif;

if(%#bau%=21);
wait(100ms);look(EAST);
wait(100ms);look(100,55);

endif;

if(%#bau%=22);
wait(100ms);look(EAST);
wait(100ms);look(100,35);
endif;

if(%#bau%=23);
wait(100ms);look(EAST);
wait(100ms);look(100,20);
endif;

if(%#bau%=24);
wait(100ms);look(EAST);
wait(100ms);look(100,0);
endif;

if(%#bau%=25);
wait(100ms);look(SOUTH);
wait(100ms);look(-65,38);
endif;

if(%#bau%=26);
wait(100ms);look(SOUTH);
wait(100ms);look(-65,25);
endif;

if(%#bau%=27);
wait(100ms);look(SOUTH);
wait(100ms);look(-65,10);
endif;

if(%#bau%=28);
wait(100ms);look(SOUTH);
wait(100ms);look(-55,45);
endif;

if(%#bau%=29);
wait(100ms);look(SOUTH);
wait(100ms);look(-55,25);
endif;

if(%#bau%=30);
wait(100ms);look(SOUTH);
wait(100ms);look(-55,15);
endif;

if(%#bau%=31);
wait(100ms);look(SOUTH);
wait(100ms);look(-15,45);
endif;

if(%#bau%=32);
wait(100ms);look(SOUTH);
wait(100ms);look(-15,25);
endif;

if(%#bau%=33);
wait(100ms);look(SOUTH);
wait(100ms);look(195,45);
endif;

if(%#bau%=34);
wait(100ms);look(SOUTH);
wait(100ms);look(195,25);
endif;

if(%#bau%=35);
wait(100ms);look(SOUTH);
wait(100ms);look(235,45);
endif;

if(%#bau%=36);
wait(100ms);look(SOUTH);
wait(100ms);look(235,25);
endif;

if(%#bau%=37);
wait(100ms);look(SOUTH);
wait(100ms);look(235,15);
endif;

if(%#bau%=38);
wait(100ms);look(SOUTH);
wait(100ms);look(245,38);
endif;

if(%#bau%=39);
wait(100ms);look(SOUTH);
wait(100ms);look(245,25);
endif;

if(%#bau%=40);
wait(100ms);look(SOUTH);
wait(100ms);look(245,10);
endif;

if(%#bau%=41);
wait(100ms);look(WEST);
wait(100ms);look(255,55);
endif;

if(%#bau%=42);
wait(100ms);look(WEST);
wait(100ms);look(255,35);
endif;

if(%#bau%=43);
wait(100ms);look(WEST);
wait(100ms);look(255,20);
endif;

if(%#bau%=44);
wait(100ms);look(WEST);
wait(100ms);look(255,0);
endif;

if(%#bau%=45;
wait(100ms);look(WEST);
wait(100ms);look(100,55);
endif;

if(%#bau%=46);
wait(100ms);look(WEST);
wait(100ms);look(280,35);
endif;

if(%#bau%=47);
wait(100ms);look(WEST);
wait(100ms);look(280,20);
endif;

if(%#bau%=48);
wait(100ms);look(WEST);
wait(100ms);look(280,0);
endif;



wait(1);
key(use);
wait(1);
for(#marini,54,80);
wait(35ms);
slotclick(%#marini%,l,true);
next;
wait(300ms);
getslotitem(53,#id,#stack);
wait(55ms);
if(%#stack%!=0);
inc(#bau);
endif;
gui();
if(%#bau%=50);
unset(bau);log(&d[MACRO]&c[%PLAYER%] &fparece que todos os 48 baus foram cheios &6=O);
gui();
else;
gui();
endif;
until(%#stack%=0);
gui(inventory);
endif;endif;endif;
loop;

}$$
me tira 1 Dúvida é porque tinha lotado 1 bau ai quando eu fui olhar ele ficava cickando no bau varias vezes e NAO voltava a pescar eu so nao estou pescando com ele por causa deste problema , por favor me mande uma reposta neste tópico msm e me fale o ocorrido



Efeito Colateral owna!
 
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