A pouco tempo resolvi me dedicar a fazer macros..
Pesquisei muito para achar uma pesca organizada 1.8 ,mais não achei nenhuma que separasse os baus de peixe dos demais itens ,que pescasse na warp vip ,que tivesse apenas 2 home (/home mar e /home guardar) ,que reparasse a varinha de pesca ,que pescasse com o inventario aberto e que também só deixasse p4 ,p3 ,efi4 ,efi3 ,loot3 nos baús tanto quanto os itens padrões de pesca: livros,diamantes,ferro entre outros.
Ah e sem muita enrolação pra ativá-la.
Então como entendia um pouco de macros resolvi fazer uma ,mas não consegui completá-la e ainda acho falta bastante coisas.
Por meio desse post estou pedindo ajuda para conseguir completá-la..
Pesquisei muito para achar uma pesca organizada 1.8 ,mais não achei nenhuma que separasse os baus de peixe dos demais itens ,que pescasse na warp vip ,que tivesse apenas 2 home (/home mar e /home guardar) ,que reparasse a varinha de pesca ,que pescasse com o inventario aberto e que também só deixasse p4 ,p3 ,efi4 ,efi3 ,loot3 nos baús tanto quanto os itens padrões de pesca: livros,diamantes,ferro entre outros.
Ah e sem muita enrolação pra ativá-la.
Então como entendia um pouco de macros resolvi fazer uma ,mas não consegui completá-la e ainda acho falta bastante coisas.
Por meio desse post estou pedindo ajuda para conseguir completá-la..
Mais Informações De Até Aonde Eu Fiz A Macro E Coisas Para Completar Tbm :
Bom a trap de baus é assim com o bloco de ferro sendo a (home guardar)
A (home mar) é pra ser setada em qualquer lugar do pesqueiro vip mirando para onde quer que arremesse a varinha

A (home mar) é pra ser setada em qualquer lugar do pesqueiro vip mirando para onde quer que arremesse a varinha

E por fim o código de até aonde fiz
$${
if(pesc);
log("&9&l[ &f&lPesca &9&l] &8&l- &c&lOFF");
unset(pesc);
stop();
else;
log("&9&l[ &f&lPesca &9&l] &8&l- &a&lON");
set(pesc);
wait(100ms);
echo(/home mar);
wait(2);
keydown(Jump);
wait(1);
keyup(Jump);
wait(100ms);
endif;
// Inicio E Presets
set(jog);
set(full);
// Pescar
if(jog);
unset(jog);
wait(1);
slot(1);
key(use);
wait(1);
endif;
gui(inventory);
// Reparar
if(%DURABILITY%<15);
wait(100ms);
gui();
wait(100ms);
echo(/home guardar);
wait(2);
keydown(Jump);
wait(1);
keyup(Jump);
wait(100ms);
look(,90);
key(use);
wait(200ms);
key(use);
wait(1);
echo(/home mar);
wait(2);
keydown(Jump);
wait(1);
keyup(Jump);
wait(100ms);
key(use);
wait(100ms);
gui(inventory);
wait(100ms);
endif;
// Inv Full
if(full);
getslotitem(35,#id,#stack);
if(%#stack%=0);
gui(inventory);
else;
wait(1);
unset(jog);
gui();
wait(1);
echo(/home guardar);
wait(2);
keydown(Jump);
wait(1);
keyup(Jump);
wait(1);
// Removendo Itens Ruins
// Falta Melhorar Pra Remover Mais Itens E Escolhes Os Encantados
look(north);
wait(1);
gui(inventory);
wait(1);
for(#cheio,9,35);
getslotitem(%#cheio%,#id);
ifmatches("%#id%","leather|wooden|wood|wooden_pickaxe|wooden_axe|wooden_hoe|stone_sword|stone_shovel|stone_pickaxe|stone_axe|stone_hoe|iron_helmet|iron_chestplate (Faltam Mais Itens) ");
slotclick(%#cheio%);
wait(300ms);
slotclick(-999);
wait(300ms);
endif;
next;
wait(3);
// Olhando Para Os Baús
wait(800ms);
if(%#bau%=1);
look(West);
look(+62,30);
wait(500ms);
endif;
if(%#bau%=2);
look(West);
look(+62,20);
wait(500ms);
endif;
if(%#bau%=3);
look(West);
look(+62,+0);
wait(500ms);
endif;
if(%#bau%=4);
look(West);
look(+62,-10);
wait(500ms);
endif;
if(%#bau%=5);
look(West);
look(+62,-25);
wait(500ms);
endif;
if(%#bau%=6);
look(West);
look(+52,40);
wait(500ms);
endif;
if(%#bau%=7);
look(West);
look(+52,20);
wait(500ms);
endif;
if(%#bau%=8);
look(West);
look(+52,+0);
wait(500ms);
endif;
if(%#bau%=9);
look(West);
look(+52,-20);
wait(500ms);
endif;
if(%#bau%=10);
look(West);
look(+52,-32);
wait(500ms);
endif;
if(%#bau%=11);
look(West);
look(+32,50);
wait(500ms);
endif;
if(%#bau%=12);
look(West);
look(+32,25);
wait(500ms);
endif;
if(%#bau%=13);
look(West);
look(+32,0);
wait(500ms);
endif;
if(%#bau%=14);
look(West);
look(+32,-25);
wait(500ms);
endif;
if(%#bau%=15);
look(West);
look(+32,-40);
wait(500ms);
endif;
if(%#bau%=16);
look(West);
look(+0,55);
wait(500ms);
endif;
if(%#bau%=17);
look(West);
look(+0,+32);
wait(500ms);
endif;
if(%#bau%=18);
look(West);
look(+0,+0);
wait(500ms);
endif;
if(%#bau%=19);
look(West);
look(+0,-30);
wait(500ms);
endif;
if(%#bau%=20);
look(West);
look(+0,-48);
wait(500ms);
endif;
if(%#bau%=21);
look(West);
look(-32,50);
wait(500ms);
endif;
if(%#bau%=22);
look(West);
look(-32,25);
wait(500ms);
endif;
if(%#bau%=23);
look(West);
look(-32,0);
wait(500ms);
endif;
if(%#bau%=24);
look(West);
look(-32,-25);
wait(500ms);
endif;
if(%#bau%=25);
look(West);
look(-32,-40);
wait(500ms);
endif;
if(%#bau%=26);
look(West);
look(-50,40);
wait(500ms);
endif;
if(%#bau%=27);
look(West);
look(-50,24);
wait(500ms);
endif;
if(%#bau%=28);
look(West);
look(-50,0);
wait(500ms);
endif;
if(%#bau%=29);
look(West);
look(-50,-20);
wait(500ms);
endif;
if(%#bau%=30);
look(West);
look(-50,-34);
wait(500ms);
endif;
if(%#bau%=31);
look(West);
look(-61,32);
wait(500ms);
endif;
if(%#bau%=32);
look(West);
look(-61,20);
wait(500ms);
endif;
if(%#bau%=33);
look(West);
look(-61,0);
wait(500ms);
endif;
if(%#bau%=34);
look(West);
look(-61,-15);
wait(500ms);
endif;
if(%#bau%=35);
look(West);
look(-61,-26);
wait(500ms);
endif;
if(%#bau%=36);
look(East);
look(-61,32);
wait(500ms);
endif;
if(%#bau%=37);
look(East);
look(-61,20);
wait(500ms);
endif;
if(%#bau%=38);
look(East);
look(-61,0);
wait(500ms);
endif;
if(%#bau%=39);
look(East);
look(-61,-15);
wait(500ms);
endif;
if(%#bau%=40);
look(East);
look(-61,-26);
wait(500ms);
endif;
if(%#bau%=41);
look(East);
look(-50,40);
wait(500ms);
endif;
if(%#bau%=42);
look(East);
look(-50,24);
wait(500ms);
endif;
if(%#bau%=43);
look(East);
look(-50,0);
wait(500ms);
endif;
if(%#bau%=44);
look(East);
look(-50,-20);
wait(500ms);
endif;
if(%#bau%=45);
look(East);
look(-50,-34);
wait(500ms);
endif;
if(%#bau%=46);
look(East);
look(-32,50);
wait(500ms);
endif;
if(%#bau%=47);
look(East);
look(-32,25);
wait(500ms);
endif;
if(%#bau%=48);
look(East);
look(-32,0);
wait(500ms);
endif;
if(%#bau%=49);
look(East);
look(-32,-25);
wait(500ms);
endif;
if(%#bau%=50);
look(East);
look(-32,-40);
wait(500ms);
endif;
if(%#bau%=51);
look(East);
look(+0,55);
wait(500ms);
endif;
if(%#bau%=52);
look(East);
look(+0,+32);
wait(500ms);
endif;
if(%#bau%=53);
look(East);
look(+0,+0);
wait(500ms);
endif;
if(%#bau%=54);
look(East);
look(+0,-30);
wait(500ms);
endif;
if(%#bau%=55);
look(East);
look(+0,-48);
wait(500ms);
endif;
if(%#bau%=56);
look(East);
look(+32,50);
wait(500ms);
endif;
if(%#bau%=57);
look(East);
look(+32,25);
wait(500ms);
endif;
if(%#bau%=58);
look(East);
look(+32,0);
wait(500ms);
endif;
if(%#bau%=59);
look(East);
look(+32,-25);
wait(500ms);
endif;
if(%#bau%=60);
look(East);
look(+32,-40);
wait(500ms);
endif;
if(%#bau%=61);
look(East);
look(+52,40);
wait(500ms);
endif;
if(%#bau%=62);
look(East);
look(+52,20);
wait(500ms);
endif;
if(%#bau%=63);
look(East);
look(+52,+0);
wait(500ms);
endif;
if(%#bau%=64);
look(East);
look(+52,-20);
wait(500ms);
endif;
if(%#bau%=65);
look(East);
look(+52,-32);
wait(500ms);
endif;
if(%#bau%=66);
look(East);
look(+62,30);
wait(500ms);
endif;
if(%#bau%=67);
look(East);
look(+62,20);
wait(500ms);
endif;
if(%#bau%==68);
look(East);
look(+62,+0);
wait(500ms);
endif;
if(%#bau%=69);
look(East);
look(+62,-10);
wait(500ms);
endif;
if(%#bau%=70);
look(East);
look(+62,-25);
wait(500ms);
endif;
wait(500ms);
key(use);
wait(1);
// Colocando Peixes Nos Baús De Peixe
// Falta Colocar Os Baus Certos E Arrumar
for(#i,54,87);
slotclick(%#i%,l,true);
wait(30ms);
next;
wait(500ms);
getslotitem(53,#id,#stack);
wait(500ms);
if(%#stack%!=0);
inc(#bau);
endif;
if(%#bau%=94);
unset(nf);
log("&9&l[ &f&lPesca &9&l] &8&l- &c&lBaús Cheios! Apenas Irá Pescar Agora.");
gui();
else;
gui();
endif;
until(%#stack%=0);
// Colocandos Outros Itens Nos Baús
// Falta Colocar Os Baus Certos E Arrumar
for(#i,54,87);
slotclick(%#i%,l,true);
wait(30ms);
next;
wait(500ms);
getslotitem(53,#id,#stack);
wait(500ms);
if(%#stack%!=0);
inc(#bau);
endif;
if(%#bau%=94);
unset(nf);
log("&9&l[ &f&lPesca &9&l] &8&l- &c&lBaús Cheios! Apenas Irá Pescar Agora.");
gui();
else;
gui();
endif;
until(%#stack%=0);
set(jog);
// A Macro Não Funciona 100% Arrumando Só As Partes Que Mencionei
// Ainda Tem Coisas Que Não Coloquei E Que Nessecitão Ser Adicionadas
// Obg Pela Ajuda..
// Fecha Macro Com O Primeiro If
endif;
endif;
}$$
if(pesc);
log("&9&l[ &f&lPesca &9&l] &8&l- &c&lOFF");
unset(pesc);
stop();
else;
log("&9&l[ &f&lPesca &9&l] &8&l- &a&lON");
set(pesc);
wait(100ms);
echo(/home mar);
wait(2);
keydown(Jump);
wait(1);
keyup(Jump);
wait(100ms);
endif;
// Inicio E Presets
set(jog);
set(full);
// Pescar
if(jog);
unset(jog);
wait(1);
slot(1);
key(use);
wait(1);
endif;
gui(inventory);
// Reparar
if(%DURABILITY%<15);
wait(100ms);
gui();
wait(100ms);
echo(/home guardar);
wait(2);
keydown(Jump);
wait(1);
keyup(Jump);
wait(100ms);
look(,90);
key(use);
wait(200ms);
key(use);
wait(1);
echo(/home mar);
wait(2);
keydown(Jump);
wait(1);
keyup(Jump);
wait(100ms);
key(use);
wait(100ms);
gui(inventory);
wait(100ms);
endif;
// Inv Full
if(full);
getslotitem(35,#id,#stack);
if(%#stack%=0);
gui(inventory);
else;
wait(1);
unset(jog);
gui();
wait(1);
echo(/home guardar);
wait(2);
keydown(Jump);
wait(1);
keyup(Jump);
wait(1);
// Removendo Itens Ruins
// Falta Melhorar Pra Remover Mais Itens E Escolhes Os Encantados
look(north);
wait(1);
gui(inventory);
wait(1);
for(#cheio,9,35);
getslotitem(%#cheio%,#id);
ifmatches("%#id%","leather|wooden|wood|wooden_pickaxe|wooden_axe|wooden_hoe|stone_sword|stone_shovel|stone_pickaxe|stone_axe|stone_hoe|iron_helmet|iron_chestplate (Faltam Mais Itens) ");
slotclick(%#cheio%);
wait(300ms);
slotclick(-999);
wait(300ms);
endif;
next;
wait(3);
// Olhando Para Os Baús
wait(800ms);
if(%#bau%=1);
look(West);
look(+62,30);
wait(500ms);
endif;
if(%#bau%=2);
look(West);
look(+62,20);
wait(500ms);
endif;
if(%#bau%=3);
look(West);
look(+62,+0);
wait(500ms);
endif;
if(%#bau%=4);
look(West);
look(+62,-10);
wait(500ms);
endif;
if(%#bau%=5);
look(West);
look(+62,-25);
wait(500ms);
endif;
if(%#bau%=6);
look(West);
look(+52,40);
wait(500ms);
endif;
if(%#bau%=7);
look(West);
look(+52,20);
wait(500ms);
endif;
if(%#bau%=8);
look(West);
look(+52,+0);
wait(500ms);
endif;
if(%#bau%=9);
look(West);
look(+52,-20);
wait(500ms);
endif;
if(%#bau%=10);
look(West);
look(+52,-32);
wait(500ms);
endif;
if(%#bau%=11);
look(West);
look(+32,50);
wait(500ms);
endif;
if(%#bau%=12);
look(West);
look(+32,25);
wait(500ms);
endif;
if(%#bau%=13);
look(West);
look(+32,0);
wait(500ms);
endif;
if(%#bau%=14);
look(West);
look(+32,-25);
wait(500ms);
endif;
if(%#bau%=15);
look(West);
look(+32,-40);
wait(500ms);
endif;
if(%#bau%=16);
look(West);
look(+0,55);
wait(500ms);
endif;
if(%#bau%=17);
look(West);
look(+0,+32);
wait(500ms);
endif;
if(%#bau%=18);
look(West);
look(+0,+0);
wait(500ms);
endif;
if(%#bau%=19);
look(West);
look(+0,-30);
wait(500ms);
endif;
if(%#bau%=20);
look(West);
look(+0,-48);
wait(500ms);
endif;
if(%#bau%=21);
look(West);
look(-32,50);
wait(500ms);
endif;
if(%#bau%=22);
look(West);
look(-32,25);
wait(500ms);
endif;
if(%#bau%=23);
look(West);
look(-32,0);
wait(500ms);
endif;
if(%#bau%=24);
look(West);
look(-32,-25);
wait(500ms);
endif;
if(%#bau%=25);
look(West);
look(-32,-40);
wait(500ms);
endif;
if(%#bau%=26);
look(West);
look(-50,40);
wait(500ms);
endif;
if(%#bau%=27);
look(West);
look(-50,24);
wait(500ms);
endif;
if(%#bau%=28);
look(West);
look(-50,0);
wait(500ms);
endif;
if(%#bau%=29);
look(West);
look(-50,-20);
wait(500ms);
endif;
if(%#bau%=30);
look(West);
look(-50,-34);
wait(500ms);
endif;
if(%#bau%=31);
look(West);
look(-61,32);
wait(500ms);
endif;
if(%#bau%=32);
look(West);
look(-61,20);
wait(500ms);
endif;
if(%#bau%=33);
look(West);
look(-61,0);
wait(500ms);
endif;
if(%#bau%=34);
look(West);
look(-61,-15);
wait(500ms);
endif;
if(%#bau%=35);
look(West);
look(-61,-26);
wait(500ms);
endif;
if(%#bau%=36);
look(East);
look(-61,32);
wait(500ms);
endif;
if(%#bau%=37);
look(East);
look(-61,20);
wait(500ms);
endif;
if(%#bau%=38);
look(East);
look(-61,0);
wait(500ms);
endif;
if(%#bau%=39);
look(East);
look(-61,-15);
wait(500ms);
endif;
if(%#bau%=40);
look(East);
look(-61,-26);
wait(500ms);
endif;
if(%#bau%=41);
look(East);
look(-50,40);
wait(500ms);
endif;
if(%#bau%=42);
look(East);
look(-50,24);
wait(500ms);
endif;
if(%#bau%=43);
look(East);
look(-50,0);
wait(500ms);
endif;
if(%#bau%=44);
look(East);
look(-50,-20);
wait(500ms);
endif;
if(%#bau%=45);
look(East);
look(-50,-34);
wait(500ms);
endif;
if(%#bau%=46);
look(East);
look(-32,50);
wait(500ms);
endif;
if(%#bau%=47);
look(East);
look(-32,25);
wait(500ms);
endif;
if(%#bau%=48);
look(East);
look(-32,0);
wait(500ms);
endif;
if(%#bau%=49);
look(East);
look(-32,-25);
wait(500ms);
endif;
if(%#bau%=50);
look(East);
look(-32,-40);
wait(500ms);
endif;
if(%#bau%=51);
look(East);
look(+0,55);
wait(500ms);
endif;
if(%#bau%=52);
look(East);
look(+0,+32);
wait(500ms);
endif;
if(%#bau%=53);
look(East);
look(+0,+0);
wait(500ms);
endif;
if(%#bau%=54);
look(East);
look(+0,-30);
wait(500ms);
endif;
if(%#bau%=55);
look(East);
look(+0,-48);
wait(500ms);
endif;
if(%#bau%=56);
look(East);
look(+32,50);
wait(500ms);
endif;
if(%#bau%=57);
look(East);
look(+32,25);
wait(500ms);
endif;
if(%#bau%=58);
look(East);
look(+32,0);
wait(500ms);
endif;
if(%#bau%=59);
look(East);
look(+32,-25);
wait(500ms);
endif;
if(%#bau%=60);
look(East);
look(+32,-40);
wait(500ms);
endif;
if(%#bau%=61);
look(East);
look(+52,40);
wait(500ms);
endif;
if(%#bau%=62);
look(East);
look(+52,20);
wait(500ms);
endif;
if(%#bau%=63);
look(East);
look(+52,+0);
wait(500ms);
endif;
if(%#bau%=64);
look(East);
look(+52,-20);
wait(500ms);
endif;
if(%#bau%=65);
look(East);
look(+52,-32);
wait(500ms);
endif;
if(%#bau%=66);
look(East);
look(+62,30);
wait(500ms);
endif;
if(%#bau%=67);
look(East);
look(+62,20);
wait(500ms);
endif;
if(%#bau%==68);
look(East);
look(+62,+0);
wait(500ms);
endif;
if(%#bau%=69);
look(East);
look(+62,-10);
wait(500ms);
endif;
if(%#bau%=70);
look(East);
look(+62,-25);
wait(500ms);
endif;
wait(500ms);
key(use);
wait(1);
// Colocando Peixes Nos Baús De Peixe
// Falta Colocar Os Baus Certos E Arrumar
for(#i,54,87);
slotclick(%#i%,l,true);
wait(30ms);
next;
wait(500ms);
getslotitem(53,#id,#stack);
wait(500ms);
if(%#stack%!=0);
inc(#bau);
endif;
if(%#bau%=94);
unset(nf);
log("&9&l[ &f&lPesca &9&l] &8&l- &c&lBaús Cheios! Apenas Irá Pescar Agora.");
gui();
else;
gui();
endif;
until(%#stack%=0);
// Colocandos Outros Itens Nos Baús
// Falta Colocar Os Baus Certos E Arrumar
for(#i,54,87);
slotclick(%#i%,l,true);
wait(30ms);
next;
wait(500ms);
getslotitem(53,#id,#stack);
wait(500ms);
if(%#stack%!=0);
inc(#bau);
endif;
if(%#bau%=94);
unset(nf);
log("&9&l[ &f&lPesca &9&l] &8&l- &c&lBaús Cheios! Apenas Irá Pescar Agora.");
gui();
else;
gui();
endif;
until(%#stack%=0);
set(jog);
// A Macro Não Funciona 100% Arrumando Só As Partes Que Mencionei
// Ainda Tem Coisas Que Não Coloquei E Que Nessecitão Ser Adicionadas
// Obg Pela Ajuda..
// Fecha Macro Com O Primeiro If
endif;
endif;
}$$