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SLEEPP disse:
Sleep Treasure Finder
(Upgrade 0)
Uma macro para chegar a coordenada de seu Tesouro. Você não vai ter que decorar a coordenada X e Z, ou ter digitar​
no chat para lembrar, pois a macro conta com um Mini-KeyLogger que facilitara sua vida.​
[!] Funções da SleepTreasureFinder [!]
  • Método inovador para você digitar as coordenadas X e Z.
  • Se alimenta automaticamente ao detectar 4 coxinhas ou menos de fome.
  • Toma qualquer poção de velocidade quando o efeito da mesma não esta mais presente.
  • Trabalha de uma forma muito eficiente, indo a coordenada do tesouro na diagonal.
  • Mostra constantemente sua localização X e Z e onde você deve chegar.
  • Pode-se pausar a macro pressionando a tecla 2 (tecla numérica á cima das letras).

[!] Funcionamento da macro [!]
Imagem ilustrativa, o inventário não precisa ser exatamente igual.​

  • Ao ligar a macro, se tiver um livro na hotbar principal, ele será aberto para você visualizar as coordenadas facilmente. Após ir para a página do livro onde ficam as coordenadas X e Z, primeiramente digite a coordenada X (Apenas tecle os números que a macro detecta), se errar pressione a tecla Backspace para recomeçar, quando terminar pressione a tecla Enter. Depois digite a coordenada Z e pressione Enter novamente.
Todas as teclas marcadas com um ponto vermelho são detectadas pela macro.​


  • Quando você atingir 4 coxinhas de fome, automaticamente a macro se alimenta. Caso a macro não encontre nenhuma comida na hotbar, a função de comer automaticamente vai ser desativada. Pressione a tecla 9 após reabastecer comida na hotbar para reativar a função de comer automaticamente.

Essas são as comidas que a macro foi configurada a comer.​

  • Quando acabar o efeito de velocidade a macro automaticamente bebe qualquer poção de velocidade. Caso a macro não encontre nenhum tipo de poção velocidade na hotbar, a função de beber automaticamente vai ser desativada. Pressione a tecla 8 após reabastecer poção de velocidade na hotbar para reativar a função de beber poção automaticamente.
  • Constantemente informações de sua posição irão aparecer em sua tela.
Z/X: (Onde você esta) / (Onde quer chegar)​
  • Ao pressionar a tecla 2 (tecla numérica á cima das letras) a macro ira pausar.

PS: Você pode acessar o chat, inventário, /chest, normalmente durante o funcionamento da macro.




[!] Instalação dos códigos [!]
1ª Instalação: [CLIQUE AQUI] Caso não saiba instalar uma macro, veja a primeira parte do tutorial.

OBS: Não é necessário a macro SleepOnChat.



[!] Código da SleepTreasureFinder [!]
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ChangeLog (Leia Sempre que Puder)
30/12/15 - Postada a macro Sleep Treasure Finder (Upgrade 0).

Código 1.5.2
$${

// @SLEEP @Xtycon //

IF(sleepmacro);
LOG("&4&l[Macro] &6SleepTesouro &4[OFF]");
ACHIEVEMENTGET("(Upgrade 0) Macro [OFF]",35:14);
UNSET(sleepmacro);
STOP();
ELSE;
LOG("&2&l[Macro] &6SleepTesouro &2[ON]");
}$$/g &a(ON) &7#SLEEP Treasure Finder &a(Upgrade 0)$${
}$$(Macro) SLEEP Treasure Finder (ON) >> iniciando localizador de tesouros <<$${
UNSAFE();
SET(sleepmacro);
ENDIF;

#sleep_null_potion=1;
#sleep_null_food=1;
#sleep_infopos=0;

PICK(387);
IF(%ITEM%=387);
KEY(USE);
ENDIF;

DO(1);
UNSET(sleep_xpos);
SET(&sleep_xpos,"");
LOG("");
LOG("&4 [!] &7Digite a coordenada &2X &4[!]");
ACHIEVEMENTGET("-> X: <-",387);
LOOP;
DO;
SET(#sleep_xpos,%&sleep_xpos%);
IF(((KEY_1) || (KEY_NUMPAD1)) && (!sleep_key1));SET(&sleep_xpos,"%&sleep_xpos%1");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_key1);ELSEIF((!KEY_1) && (!KEY_NUMPAD1));UNSET(sleep_key1);ENDIF;
IF(((KEY_2) || (KEY_NUMPAD2)) && (!sleep_key2));SET(&sleep_xpos,"%&sleep_xpos%2");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_key2);ELSEIF((!KEY_2) && (!KEY_NUMPAD2));UNSET(sleep_key2);ENDIF;
IF(((KEY_3) || (KEY_NUMPAD3)) && (!sleep_key3));SET(&sleep_xpos,"%&sleep_xpos%3");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_key3);ELSEIF((!KEY_3) && (!KEY_NUMPAD3));UNSET(sleep_key3);ENDIF;
IF(((KEY_4) || (KEY_NUMPAD4)) && (!sleep_key4));SET(&sleep_xpos,"%&sleep_xpos%4");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_key4);ELSEIF((!KEY_4) && (!KEY_NUMPAD4));UNSET(sleep_key4);ENDIF;
IF(((KEY_5) || (KEY_NUMPAD5)) && (!sleep_key5));SET(&sleep_xpos,"%&sleep_xpos%5");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_key5);ELSEIF((!KEY_5) && (!KEY_NUMPAD5));UNSET(sleep_key5);ENDIF;
IF(((KEY_6) || (KEY_NUMPAD6)) && (!sleep_key6));SET(&sleep_xpos,"%&sleep_xpos%6");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_key6);ELSEIF((!KEY_6) && (!KEY_NUMPAD6));UNSET(sleep_key6);ENDIF;
IF(((KEY_7) || (KEY_NUMPAD7)) && (!sleep_key7));SET(&sleep_xpos,"%&sleep_xpos%7");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_key7);ELSEIF((!KEY_7) && (!KEY_NUMPAD7));UNSET(sleep_key7);ENDIF;
IF(((KEY_8) || (KEY_NUMPAD8)) && (!sleep_key8));SET(&sleep_xpos,"%&sleep_xpos%8");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_key8);ELSEIF((!KEY_8) && (!KEY_NUMPAD8));UNSET(sleep_key8);ENDIF;
IF(((KEY_9) || (KEY_NUMPAD9)) && (!sleep_key9));SET(&sleep_xpos,"%&sleep_xpos%9");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_key9);ELSEIF((!KEY_9) && (!KEY_NUMPAD9));UNSET(sleep_key9);ENDIF;
IF(((KEY_0) || (KEY_NUMPAD0)) && (!sleep_key0));SET(&sleep_xpos,"%&sleep_xpos%0");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_key0);ELSEIF((!KEY_0) && (!KEY_NUMPAD0));UNSET(sleep_key0);ENDIF;
IF(((KEY_SUBTRACT) || (KEY_MINUS)) && (!sleep_keysubtract));SET(&sleep_xpos,"%&sleep_xpos%-");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_keysubtract);ELSEIF((!KEY_SUBTRACT) && (!KEY_MINUS));UNSET(sleep_keysubtract);ENDIF;
IF((KEY_BACK) && (!sleep_keyback));SET(&sleep_xpos,"");ACHIEVEMENTGET("-> X: <-",387);SET(sleep_keyback);ELSEIF(!KEY_BACK);UNSET(sleep_keyback);ENDIF;
IF((KEY_RETURN) && (!sleep_keyreturn));SET(sleep_xpos);SET(sleep_keyreturn);ELSEIF(!KEY_RETURN);UNSET(sleep_keyreturn);ENDIF;
IF((%#sleep_xpos%>=5000) || (%&sleep_xpos%="--") || (%#sleep_xpos%<=-5000));SET(&sleep_xpos,"");ACHIEVEMENTGET("-> X: <-",387);ENDIF;
UNTIL(sleep_xpos);
IF((sleep_xpos) && (%#sleep_xpos%=null) || (%#sleep_xpos%>=5000) || (%&sleep_xpos%="--") || (%#sleep_xpos%<=-5000));
ACHIEVEMENTGET("(Upgrade 0) Macro [OFF]",35:14);
LOG("");
LOG("&4 [!] &7Resposta inválida &4[!]");
LOG("&4&l[Macro] &6SleepTesouro &4[OFF]");
UNSET(sleepmacro);
STOP();
ELSE;
LOG("");
LOG("&8------------------");
LOG("&7 LOOK&2X&7: &7%#sleep_xpos%&7");
LOG("&8------------------");
ENDIF;
DO(1);
UNSET(sleep_zpos);
SET(&sleep_zpos,"");
LOG("");
LOG("&4 [!] &7Digite a coordenada &2Z &4[!]");
ACHIEVEMENTGET("-> Z: <-",387);
LOOP;
DO;
SET(#sleep_zpos,%&sleep_zpos%);
IF(((KEY_1) || (KEY_NUMPAD1)) && (!sleep_key1));SET(&sleep_zpos,"%&sleep_zpos%1");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_key1);ELSEIF((!KEY_1) && (!KEY_NUMPAD1));UNSET(sleep_key1);ENDIF;
IF(((KEY_2) || (KEY_NUMPAD2)) && (!sleep_key2));SET(&sleep_zpos,"%&sleep_zpos%2");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_key2);ELSEIF((!KEY_2) && (!KEY_NUMPAD2));UNSET(sleep_key2);ENDIF;
IF(((KEY_3) || (KEY_NUMPAD3)) && (!sleep_key3));SET(&sleep_zpos,"%&sleep_zpos%3");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_key3);ELSEIF((!KEY_3) && (!KEY_NUMPAD3));UNSET(sleep_key3);ENDIF;
IF(((KEY_4) || (KEY_NUMPAD4)) && (!sleep_key4));SET(&sleep_zpos,"%&sleep_zpos%4");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_key4);ELSEIF((!KEY_4) && (!KEY_NUMPAD4));UNSET(sleep_key4);ENDIF;
IF(((KEY_5) || (KEY_NUMPAD5)) && (!sleep_key5));SET(&sleep_zpos,"%&sleep_zpos%5");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_key5);ELSEIF((!KEY_5) && (!KEY_NUMPAD5));UNSET(sleep_key5);ENDIF;
IF(((KEY_6) || (KEY_NUMPAD6)) && (!sleep_key6));SET(&sleep_zpos,"%&sleep_zpos%6");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_key6);ELSEIF((!KEY_6) && (!KEY_NUMPAD6));UNSET(sleep_key6);ENDIF;
IF(((KEY_7) || (KEY_NUMPAD7)) && (!sleep_key7));SET(&sleep_zpos,"%&sleep_zpos%7");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_key7);ELSEIF((!KEY_7) && (!KEY_NUMPAD7));UNSET(sleep_key7);ENDIF;
IF(((KEY_8) || (KEY_NUMPAD8)) && (!sleep_key8));SET(&sleep_zpos,"%&sleep_zpos%8");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_key8);ELSEIF((!KEY_8) && (!KEY_NUMPAD8));UNSET(sleep_key8);ENDIF;
IF(((KEY_9) || (KEY_NUMPAD9)) && (!sleep_key9));SET(&sleep_zpos,"%&sleep_zpos%9");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_key9);ELSEIF((!KEY_9) && (!KEY_NUMPAD9));UNSET(sleep_key9);ENDIF;
IF(((KEY_0) || (KEY_NUMPAD0)) && (!sleep_key0));SET(&sleep_zpos,"%&sleep_zpos%0");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_key0);ELSEIF((!KEY_0) && (!KEY_NUMPAD0));UNSET(sleep_key0);ENDIF;
IF(((KEY_SUBTRACT) || (KEY_MINUS)) && (!sleep_keysubtract));SET(&sleep_zpos,"%&sleep_zpos%-");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_keysubtract);ELSEIF((!KEY_SUBTRACT) && (!KEY_MINUS));UNSET(sleep_keysubtract);ENDIF;
IF((KEY_BACK) && (!sleep_keyback));SET(&sleep_zpos,"");ACHIEVEMENTGET("-> Z: <-",387);SET(sleep_keyback);ELSEIF(!KEY_BACK);UNSET(sleep_keyback);ENDIF;
IF((KEY_RETURN) && (!sleep_keyreturn));SET(sleep_zpos);SET(sleep_keyreturn);ELSEIF(!KEY_RETURN);UNSET(sleep_keyreturn);ENDIF;
IF((%#sleep_zpos%>=5000) || (%&sleep_zpos%="--") || (%#sleep_zpos%<=-5000));SET(&sleep_zpos,"");ACHIEVEMENTGET("-> Z: <-",387);ENDIF;
UNTIL(sleep_zpos);
IF((sleep_zpos) && (%#sleep_zpos%=null) || (%#sleep_zpos%>=5000) || (%&sleep_zpos%="--") || (%#sleep_zpos%<=-5000));
ACHIEVEMENTGET("(Upgrade 0) Macro [OFF]",35:14);
LOG("");
LOG("&4 [!] &7Resposta inválida &4[!]");
LOG("&4&l[Macro] &6SleepTesouro &4[OFF]");
UNSET(sleepmacro);
STOP();
ELSE;
GUI(INVENTORY);
GUI();
LOG("");
LOG("&8------------------");
LOG("&7 LOOK&2Z&7: &7%#sleep_zpos%&7");
LOG("&8------------------");
ENDIF;

DO;
INC(#sleep_infopos,1);
UNSET(sleep_speed);
FOREACH(effects);
IF(%EFFECTID%=1);
SET(sleep_speed);
ENDIF;
NEXT;
IF((!sleep_speed) && (%#sleep_null_potion%=1));
#sleep_speed=1;
DO;
KEYUP(FORWARD);
FOREACH(effects);
IF(%EFFECTID%=1);
#sleep_speed=2;
ENDIF;
NEXT;
PICK(373:8194,373:8258,373:8226,373:8290);
IFMATCHES("373:8194|373:8258|373:8226|373:8290","%ITEMIDDMG%");
KEY(USE);
ELSE;
GUI(INVENTORY);
GUI();
LOG("");
LOG("&4 [!] &7Reabasteça poçao na hotbar e press &a8 &4[!]");
#sleep_null_potion=2;
ENDIF;
UNTIL((%#sleep_speed%=2) || (%#sleep_null_potion%=2));
PICK(374);
IF(%ITEM%=374);
PICK(374);
WAIT(3MS);
KEY(DROP);
ENDIF;
ENDIF;
IF((%HUNGER%<=8) && (%#sleep_null_food%=1));
DO;
KEYUP(FORWARD);
PICK(320,364,322,350,297,366,400,396);
IF((%ITEM%=320) || (%ITEM%=364) || (%ITEM%=322) || (%ITEM%=350) || (%ITEM%=297) || (%ITEM%=366) || (%ITEM%=400) || (%ITEM%=396));
KEY(USE);
ELSE;
GUI(INVENTORY);
GUI();
LOG("");
LOG("&4 [!] &7Reabasteça comida na hotbar e press &a9 &4[!]");
#sleep_null_food=2;
ENDIF;
UNTIL((%HUNGER%>=19) || (%#sleep_null_food%=2));
ENDIF;
IFMATCHES(%DIRECTION%,N);
GETIDREL(0,0,-1,#sleep_id);
ENDIF;
IFMATCHES(%DIRECTION%,S);
GETIDREL(0,0,1,#sleep_id);
ENDIF;
IFMATCHES(%DIRECTION%,W);
GETIDREL(-1,0,0,#sleep_id);
ENDIF;
IFMATCHES(%DIRECTION%,E);
GETIDREL(1,0,0,#sleep_id);
ENDIF;
IF(%#sleep_id%!=0);
WAIT(75MS);
KEYDOWN(JUMP);
WAIT(75MS);
KEYUP(JUMP);
ENDIF;
IF(%#sleep_infopos%=200);
ACHIEVEMENTGET("X: %XPOS% / %#sleep_xpos%",387);
ENDIF;
IF(%#sleep_infopos%=240);
ACHIEVEMENTGET("Z: %ZPOS% / %#sleep_zpos%",387);
#sleep_infopos=0;
ENDIF;
IF((KEY_8) && (!sleep_key8) && (%#sleep_null_potion%=2));
SET(sleep_key8);
#sleep_null_potion=1;
ELSEIF(!KEY_8);
UNSET(sleep_key8);
ENDIF;
IF((KEY_9) && (!sleep_key9) && (%#sleep_null_food%=2));
SET(sleep_key9);
#sleep_null_food=1;
ELSEIF(!KEY_9);
UNSET(sleep_key9);
ENDIF;
IF(KEY_2);
LOG("&4 [!] &7Macro pausado, press &a2 &7resume &4[!]");
KEYUP(FORWARD);
DO();
WHILE(KEY_2);
DO;
UNTIL(KEY_2);
DO();
WHILE(KEY_2);
LOG("&4 [!] &7Macro retomado, press &a2 &7pause &4[!]");
ENDIF;
IF((%ZPOS%>%#sleep_zpos%) && (%XPOS%>%#sleep_xpos%));
LOOK(NORTH);
LOOK(-45,0);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF((%ZPOS%<%#sleep_zpos%) && (%XPOS%>%#sleep_xpos%));
LOOK(SOUTH);
LOOK(+45,0);
KEYDOWN(FORWARD);
ELSEIF((%XPOS%>%#sleep_xpos%) && (%ZPOS%>%#sleep_zpos%));
LOOK(WEST);
LOOK(-45,0);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF((%XPOS%<%#sleep_xpos%) && (%ZPOS%>%#sleep_zpos%));
LOOK(EAST);
LOOK(-45,0);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF((%ZPOS%>%#sleep_zpos%) && (%XPOS%<%#sleep_xpos%));
LOOK(NORTH);
LOOK(-45,0);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF((%ZPOS%<%#sleep_zpos%) && (%XPOS%<%#sleep_xpos%));
LOOK(SOUTH);
LOOK(-45,0);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF((%XPOS%>%#sleep_xpos%) && (%ZPOS%<%#sleep_zpos%));
LOOK(WEST);
LOOK(-45,0);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF((%XPOS%<%#sleep_xpos%) && (%ZPOS%<%#sleep_zpos%));
LOOK(EAST);
LOOK(+45,0);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF(%ZPOS%>%#sleep_zpos%);
LOOK(NORTH);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF(%ZPOS%<%#sleep_zpos%);
LOOK(SOUTH);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF(%XPOS%>%#sleep_xpos%);
LOOK(WEST);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF(%XPOS%<%#sleep_xpos%);
LOOK(EAST);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF((%ZPOS%=%#sleep_zpos%) && (%ZPOS%=%#sleep_zpos%));
KEYUP(FORWARD);
BREAK;
ENDIF;
LOOP;
DO(1);
LOG("");
LOG("&4[!] &7Parei no local exato do tesouro &4[!]");
LOG("");
LOG("&4&l[Macro] &6SleepTesouro &4[OFF]");
ACHIEVEMENTGET("(Upgrade 0) Macro [OFF]",35:14);
ENDUNSAFE();
}$$(Macro) SLEEP Treasure Finder (OFF) >> finalizando localizador de tesouros <<$${
UNSET(sleepmacro);
STOP();
LOOP;

}$$

Código 1.7/1.8
$${

// @SLEEP @Xtycon //

IF(sleepmacro);
LOG("&4&l[Macro] &6SleepTesouro &4[OFF]");
ACHIEVEMENTGET("(Upgrade 0) Macro [OFF]",wool:14);
UNSET(sleepmacro);
STOP();
ELSE;
LOG("&2&l[Macro] &6SleepTesouro &2[ON]");
}$$/g &a(ON) &7#SLEEP Treasure Finder &a(Upgrade 0)$${
}$$(Macro) SLEEP Treasure Finder (ON) >> iniciando localizador de tesouros <<$${
UNSAFE();
SET(sleepmacro);
ENDIF;

#sleep_null_potion=1;
#sleep_null_food=1;
#sleep_infopos=0;

PICK("written_book");
IF(%ITEM%="written_book");
KEY(USE);
ENDIF;

DO(1);
UNSET(sleep_xpos);
SET(&sleep_xpos,"");
LOG("");
LOG("&4 [!] &7Digite a coordenada &2X &4[!]");
ACHIEVEMENTGET("-> X: <-",387);
LOOP;
DO;
SET(#sleep_xpos,%&sleep_xpos%);
IF(((KEY_1) || (KEY_NUMPAD1)) && (!sleep_key1));SET(&sleep_xpos,"%&sleep_xpos%1");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_key1);ELSEIF((!KEY_1) && (!KEY_NUMPAD1));UNSET(sleep_key1);ENDIF;
IF(((KEY_2) || (KEY_NUMPAD2)) && (!sleep_key2));SET(&sleep_xpos,"%&sleep_xpos%2");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_key2);ELSEIF((!KEY_2) && (!KEY_NUMPAD2));UNSET(sleep_key2);ENDIF;
IF(((KEY_3) || (KEY_NUMPAD3)) && (!sleep_key3));SET(&sleep_xpos,"%&sleep_xpos%3");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_key3);ELSEIF((!KEY_3) && (!KEY_NUMPAD3));UNSET(sleep_key3);ENDIF;
IF(((KEY_4) || (KEY_NUMPAD4)) && (!sleep_key4));SET(&sleep_xpos,"%&sleep_xpos%4");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_key4);ELSEIF((!KEY_4) && (!KEY_NUMPAD4));UNSET(sleep_key4);ENDIF;
IF(((KEY_5) || (KEY_NUMPAD5)) && (!sleep_key5));SET(&sleep_xpos,"%&sleep_xpos%5");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_key5);ELSEIF((!KEY_5) && (!KEY_NUMPAD5));UNSET(sleep_key5);ENDIF;
IF(((KEY_6) || (KEY_NUMPAD6)) && (!sleep_key6));SET(&sleep_xpos,"%&sleep_xpos%6");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_key6);ELSEIF((!KEY_6) && (!KEY_NUMPAD6));UNSET(sleep_key6);ENDIF;
IF(((KEY_7) || (KEY_NUMPAD7)) && (!sleep_key7));SET(&sleep_xpos,"%&sleep_xpos%7");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_key7);ELSEIF((!KEY_7) && (!KEY_NUMPAD7));UNSET(sleep_key7);ENDIF;
IF(((KEY_8) || (KEY_NUMPAD8)) && (!sleep_key8));SET(&sleep_xpos,"%&sleep_xpos%8");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_key8);ELSEIF((!KEY_8) && (!KEY_NUMPAD8));UNSET(sleep_key8);ENDIF;
IF(((KEY_9) || (KEY_NUMPAD9)) && (!sleep_key9));SET(&sleep_xpos,"%&sleep_xpos%9");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_key9);ELSEIF((!KEY_9) && (!KEY_NUMPAD9));UNSET(sleep_key9);ENDIF;
IF(((KEY_0) || (KEY_NUMPAD0)) && (!sleep_key0));SET(&sleep_xpos,"%&sleep_xpos%0");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_key0);ELSEIF((!KEY_0) && (!KEY_NUMPAD0));UNSET(sleep_key0);ENDIF;
IF(((KEY_SUBTRACT) || (KEY_MINUS)) && (!sleep_keysubtract));SET(&sleep_xpos,"%&sleep_xpos%-");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_keysubtract);ELSEIF((!KEY_SUBTRACT) && (!KEY_MINUS));UNSET(sleep_keysubtract);ENDIF;
IF((KEY_BACK) && (!sleep_keyback));SET(&sleep_xpos,"");ACHIEVEMENTGET("-> X: <-",387);SET(sleep_keyback);ELSEIF(!KEY_BACK);UNSET(sleep_keyback);ENDIF;
IF((KEY_RETURN) && (!sleep_keyreturn));SET(sleep_xpos);SET(sleep_keyreturn);ELSEIF(!KEY_RETURN);UNSET(sleep_keyreturn);ENDIF;
IF((%#sleep_xpos%>=5000) || (%&sleep_xpos%="--") || (%#sleep_xpos%<=-5000));SET(&sleep_xpos,"");ACHIEVEMENTGET("-> X: <-",387);ENDIF;
UNTIL(sleep_xpos);
IF((sleep_xpos) && (%#sleep_xpos%=null) || (%#sleep_xpos%>=5000) || (%&sleep_xpos%="--") || (%#sleep_xpos%<=-5000));
ACHIEVEMENTGET("(Upgrade 0) Macro [OFF]",wool:14);
LOG("");
LOG("&4 [!] &7Resposta inválida &4[!]");
LOG("&4&l[Macro] &6SleepTesouro &4[OFF]");
UNSET(sleepmacro);
STOP();
ELSE;
LOG("");
LOG("&8------------------");
LOG("&7 LOOK&2X&7: &7%#sleep_xpos%&7");
LOG("&8------------------");
ENDIF;
DO(1);
UNSET(sleep_zpos);
SET(&sleep_zpos,"");
LOG("");
LOG("&4 [!] &7Digite a coordenada &2Z &4[!]");
ACHIEVEMENTGET("-> Z: <-",387);
LOOP;
DO;
SET(#sleep_zpos,%&sleep_zpos%);
IF(((KEY_1) || (KEY_NUMPAD1)) && (!sleep_key1));SET(&sleep_zpos,"%&sleep_zpos%1");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_key1);ELSEIF((!KEY_1) && (!KEY_NUMPAD1));UNSET(sleep_key1);ENDIF;
IF(((KEY_2) || (KEY_NUMPAD2)) && (!sleep_key2));SET(&sleep_zpos,"%&sleep_zpos%2");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_key2);ELSEIF((!KEY_2) && (!KEY_NUMPAD2));UNSET(sleep_key2);ENDIF;
IF(((KEY_3) || (KEY_NUMPAD3)) && (!sleep_key3));SET(&sleep_zpos,"%&sleep_zpos%3");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_key3);ELSEIF((!KEY_3) && (!KEY_NUMPAD3));UNSET(sleep_key3);ENDIF;
IF(((KEY_4) || (KEY_NUMPAD4)) && (!sleep_key4));SET(&sleep_zpos,"%&sleep_zpos%4");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_key4);ELSEIF((!KEY_4) && (!KEY_NUMPAD4));UNSET(sleep_key4);ENDIF;
IF(((KEY_5) || (KEY_NUMPAD5)) && (!sleep_key5));SET(&sleep_zpos,"%&sleep_zpos%5");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_key5);ELSEIF((!KEY_5) && (!KEY_NUMPAD5));UNSET(sleep_key5);ENDIF;
IF(((KEY_6) || (KEY_NUMPAD6)) && (!sleep_key6));SET(&sleep_zpos,"%&sleep_zpos%6");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_key6);ELSEIF((!KEY_6) && (!KEY_NUMPAD6));UNSET(sleep_key6);ENDIF;
IF(((KEY_7) || (KEY_NUMPAD7)) && (!sleep_key7));SET(&sleep_zpos,"%&sleep_zpos%7");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_key7);ELSEIF((!KEY_7) && (!KEY_NUMPAD7));UNSET(sleep_key7);ENDIF;
IF(((KEY_8) || (KEY_NUMPAD8)) && (!sleep_key8));SET(&sleep_zpos,"%&sleep_zpos%8");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_key8);ELSEIF((!KEY_8) && (!KEY_NUMPAD8));UNSET(sleep_key8);ENDIF;
IF(((KEY_9) || (KEY_NUMPAD9)) && (!sleep_key9));SET(&sleep_zpos,"%&sleep_zpos%9");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_key9);ELSEIF((!KEY_9) && (!KEY_NUMPAD9));UNSET(sleep_key9);ENDIF;
IF(((KEY_0) || (KEY_NUMPAD0)) && (!sleep_key0));SET(&sleep_zpos,"%&sleep_zpos%0");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_key0);ELSEIF((!KEY_0) && (!KEY_NUMPAD0));UNSET(sleep_key0);ENDIF;
IF(((KEY_SUBTRACT) || (KEY_MINUS)) && (!sleep_keysubtract));SET(&sleep_zpos,"%&sleep_zpos%-");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_keysubtract);ELSEIF((!KEY_SUBTRACT) && (!KEY_MINUS));UNSET(sleep_keysubtract);ENDIF;
IF((KEY_BACK) && (!sleep_keyback));SET(&sleep_zpos,"");ACHIEVEMENTGET("-> Z: <-",387);SET(sleep_keyback);ELSEIF(!KEY_BACK);UNSET(sleep_keyback);ENDIF;
IF((KEY_RETURN) && (!sleep_keyreturn));SET(sleep_zpos);SET(sleep_keyreturn);ELSEIF(!KEY_RETURN);UNSET(sleep_keyreturn);ENDIF;
IF((%#sleep_zpos%>=5000) || (%&sleep_zpos%="--") || (%#sleep_zpos%<=-5000));SET(&sleep_zpos,"");ACHIEVEMENTGET("-> Z: <-",387);ENDIF;
UNTIL(sleep_zpos);
IF((sleep_zpos) && (%#sleep_zpos%=null) || (%#sleep_zpos%>=5000) || (%&sleep_zpos%="--") || (%#sleep_zpos%<=-5000));
ACHIEVEMENTGET("(Upgrade 0) Macro [OFF]",wool:14);
LOG("");
LOG("&4 [!] &7Resposta inválida &4[!]");
LOG("&4&l[Macro] &6SleepTesouro &4[OFF]");
UNSET(sleepmacro);
STOP();
ELSE;
GUI(INVENTORY);
GUI();
LOG("");
LOG("&8------------------");
LOG("&7 LOOK&2Z&7: &7%#sleep_zpos%&7");
LOG("&8------------------");
ENDIF;

DO;
INC(#sleep_infopos,1);
UNSET(sleep_speed);
FOREACH(effects);
IF(%EFFECTID%=1);
SET(sleep_speed);
ENDIF;
NEXT;
IF((!sleep_speed) && (%#sleep_null_potion%=1));
#sleep_speed=1;
DO;
KEYUP(FORWARD);
FOREACH(effects);
IF(%EFFECTID%=1);
#sleep_speed=2;
ENDIF;
NEXT;
PICK("potion:8194","potion:8258","potion:8226","potion:8290");
IFMATCHES("potion:8194|potion:8258|potion:8226|potion:8290","%ITEMIDDMG%");
KEY(USE);
ELSE;
GUI(INVENTORY);
GUI();
LOG("");
LOG("&4 [!] &7Reabasteça poçao na hotbar e press &a8 &4[!]");
#sleep_null_potion=2;
ENDIF;
UNTIL((%#sleep_speed%=2) || (%#sleep_null_potion%=2));
PICK("glass_bottle");
IF(%ITEM%="glass_bottle");
PICK("glass_bottle");
WAIT(3MS);
KEY(DROP);
ENDIF;
ENDIF;
IF((%HUNGER%<=8) && (%#sleep_null_food%=1));
DO;
KEYUP(FORWARD);
PICK("cooked_porkchop","cooked_beef","cooked_chicken","cooked_fished","golden_apple","golden_carrot","pumpkin_pie","bread");
IF((%ITEM%="cooked_porkchop") || (%ITEM%="cooked_beef") || (%ITEM%="cooked_chicken") || (%ITEM%="cooked_fished") || (%ITEM%="golden_apple") || (%ITEM%="golden_carrot") || (%ITEM%="pumpkin_pie") || (%ITEM%="bread"));
KEY(USE);
ELSE;
GUI(INVENTORY);
GUI();
LOG("");
LOG("&4 [!] &7Reabasteça comida na hotbar e press &a9 &4[!]");
#sleep_null_food=2;
ENDIF;
UNTIL((%HUNGER%>=19) || (%#sleep_null_food%=2));
ENDIF;
IFMATCHES(%DIRECTION%,N);
GETIDREL(0,0,-1,&sleep_id);
ENDIF;
IFMATCHES(%DIRECTION%,S);
GETIDREL(0,0,1,&sleep_id);
ENDIF;
IFMATCHES(%DIRECTION%,W);
GETIDREL(-1,0,0,&sleep_id);
ENDIF;
IFMATCHES(%DIRECTION%,E);
GETIDREL(1,0,0,&sleep_id);
ENDIF;
IF(%&sleep_id%!="air");
WAIT(75MS);
KEYDOWN(JUMP);
WAIT(75MS);
KEYUP(JUMP);
ENDIF;
IF(%#sleep_infopos%=200);
ACHIEVEMENTGET("X: %XPOS% / %#sleep_xpos%","written_book");
ENDIF;
IF(%#sleep_infopos%=240);
ACHIEVEMENTGET("Z: %ZPOS% / %#sleep_zpos%","written_book");
#sleep_infopos=0;
ENDIF;
IF((KEY_8) && (!sleep_key8) && (%#sleep_null_potion%=2));
SET(sleep_key8);
#sleep_null_potion=1;
ELSEIF(!KEY_8);
UNSET(sleep_key8);
ENDIF;
IF((KEY_9) && (!sleep_key9) && (%#sleep_null_food%=2));
SET(sleep_key9);
#sleep_null_food=1;
ELSEIF(!KEY_9);
UNSET(sleep_key9);
ENDIF;
IF(KEY_2);
LOG("&4 [!] &7Macro pausado, press &a2 &7resume &4[!]");
KEYUP(FORWARD);
DO();
WHILE(KEY_2);
DO;
UNTIL(KEY_2);
DO();
WHILE(KEY_2);
LOG("&4 [!] &7Macro retomado, press &a2 &7pause &4[!]");
ENDIF;
IF((%ZPOS%>%#sleep_zpos%) && (%XPOS%>%#sleep_xpos%));
LOOK(NORTH);
LOOK(-45,0);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF((%ZPOS%<%#sleep_zpos%) && (%XPOS%>%#sleep_xpos%));
LOOK(SOUTH);
LOOK(+45,0);
KEYDOWN(FORWARD);
ELSEIF((%XPOS%>%#sleep_xpos%) && (%ZPOS%>%#sleep_zpos%));
LOOK(WEST);
LOOK(-45,0);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF((%XPOS%<%#sleep_xpos%) && (%ZPOS%>%#sleep_zpos%));
LOOK(EAST);
LOOK(-45,0);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF((%ZPOS%>%#sleep_zpos%) && (%XPOS%<%#sleep_xpos%));
LOOK(NORTH);
LOOK(-45,0);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF((%ZPOS%<%#sleep_zpos%) && (%XPOS%<%#sleep_xpos%));
LOOK(SOUTH);
LOOK(-45,0);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF((%XPOS%>%#sleep_xpos%) && (%ZPOS%<%#sleep_zpos%));
LOOK(WEST);
LOOK(-45,0);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF((%XPOS%<%#sleep_xpos%) && (%ZPOS%<%#sleep_zpos%));
LOOK(EAST);
LOOK(+45,0);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF(%ZPOS%>%#sleep_zpos%);
LOOK(NORTH);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF(%ZPOS%<%#sleep_zpos%);
LOOK(SOUTH);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF(%XPOS%>%#sleep_xpos%);
LOOK(WEST);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF(%XPOS%<%#sleep_xpos%);
LOOK(EAST);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF((%ZPOS%=%#sleep_zpos%) && (%ZPOS%=%#sleep_zpos%));
KEYUP(FORWARD);
BREAK;
ENDIF;
LOOP;
DO(1);
LOG("");
LOG("&4[!] &7Parei no local exato do tesouro &4[!]");
LOG("");
LOG("&4&l[Macro] &6SleepTesouro &4[OFF]");
ACHIEVEMENTGET("(Upgrade 0) Macro [OFF]",wool:14);
ENDUNSAFE();
}$$(Macro) SLEEP Treasure Finder (OFF) >> finalizando localizador de tesouros <<$${
UNSET(sleepmacro);
STOP();
LOOP;

}$$

Parte dos créditos vai para: Xtycon
PS: Este código macro contem uma Mensagem Automática, uma única mensagem que me ajuda na divulgação, pois sem feedback não há condições de eu continuar postando macros. Diante as regras definidas pela staff, Mensagem Automática pode causar ban. Caso não queria ser punido, aconselho retirar a Mensagem Automática.

=======================================================
E por fim, pronto. Bom upe a todos e até o próximo macro (Talvez, se tiver um bom feedback).
Mereço um like vaai, da trabalho fazer um tópico e um macro.
=======================================================
Mlk vocÊ é um mito namoral ... que inteligencia em !
 
Parabéns pelo trabalho :)


Enviado do meu iPad usando Tapatalk
 
SLEEPP disse:
Sleep Treasure Finder
(Upgrade 0)
Uma macro para chegar a coordenada de seu Tesouro. Você não vai ter que decorar a coordenada X e Z, ou ter digitar​
no chat para lembrar, pois a macro conta com um Mini-KeyLogger que facilitara sua vida.​
[!] Funções da SleepTreasureFinder [!]
  • Método inovador para você digitar as coordenadas X e Z.
  • Se alimenta automaticamente ao detectar 4 coxinhas ou menos de fome.
  • Toma qualquer poção de velocidade quando o efeito da mesma não esta mais presente.
  • Trabalha de uma forma muito eficiente, indo a coordenada do tesouro na diagonal.
  • Mostra constantemente sua localização X e Z e onde você deve chegar.
  • Pode-se pausar a macro pressionando a tecla 2 (tecla numérica á cima das letras).

[!] Funcionamento da macro [!]
Imagem ilustrativa, o inventário não precisa ser exatamente igual.​

  • Ao ligar a macro, se tiver um livro na hotbar principal, ele será aberto para você visualizar as coordenadas facilmente. Após ir para a página do livro onde ficam as coordenadas X e Z, primeiramente digite a coordenada X (Apenas tecle os números que a macro detecta), se errar pressione a tecla Backspace para recomeçar, quando terminar pressione a tecla Enter. Depois digite a coordenada Z e pressione Enter novamente.
Todas as teclas marcadas com um ponto vermelho são detectadas pela macro.​


  • Quando você atingir 4 coxinhas de fome, automaticamente a macro se alimenta. Caso a macro não encontre nenhuma comida na hotbar, a função de comer automaticamente vai ser desativada. Pressione a tecla 9 após reabastecer comida na hotbar para reativar a função de comer automaticamente.

Essas são as comidas que a macro foi configurada a comer.​

  • Quando acabar o efeito de velocidade a macro automaticamente bebe qualquer poção de velocidade. Caso a macro não encontre nenhum tipo de poção velocidade na hotbar, a função de beber automaticamente vai ser desativada. Pressione a tecla 8 após reabastecer poção de velocidade na hotbar para reativar a função de beber poção automaticamente.
  • Constantemente informações de sua posição irão aparecer em sua tela.
Z/X: (Onde você esta) / (Onde quer chegar)​
  • Ao pressionar a tecla 2 (tecla numérica á cima das letras) a macro ira pausar.

PS: Você pode acessar o chat, inventário, /chest, normalmente durante o funcionamento da macro.




[!] Instalação dos códigos [!]
1ª Instalação: [CLIQUE AQUI] Caso não saiba instalar uma macro, veja a primeira parte do tutorial.

OBS: Não é necessário a macro SleepOnChat.



[!] Código da SleepTreasureFinder [!]
Perguntas Mais Frequentes (FAQ)
**Sem Perguntas**


ChangeLog (Leia Sempre que Puder)
30/12/15 - Postada a macro Sleep Treasure Finder (Upgrade 0).

Código 1.5.2
$${

// @SLEEP @Xtycon //

IF(sleepmacro);
LOG("&4&l[Macro] &6SleepTesouro &4[OFF]");
ACHIEVEMENTGET("(Upgrade 0) Macro [OFF]",35:14);
UNSET(sleepmacro);
STOP();
ELSE;
LOG("&2&l[Macro] &6SleepTesouro &2[ON]");
}$$/g &a(ON) &7#SLEEP Treasure Finder &a(Upgrade 0)$${
}$$(Macro) SLEEP Treasure Finder (ON) >> iniciando localizador de tesouros <<$${
UNSAFE();
SET(sleepmacro);
ENDIF;

#sleep_null_potion=1;
#sleep_null_food=1;
#sleep_infopos=0;

PICK(387);
IF(%ITEM%=387);
KEY(USE);
ENDIF;

DO(1);
UNSET(sleep_xpos);
SET(&sleep_xpos,"");
LOG("");
LOG("&4 [!] &7Digite a coordenada &2X &4[!]");
ACHIEVEMENTGET("-> X: <-",387);
LOOP;
DO;
SET(#sleep_xpos,%&sleep_xpos%);
IF(((KEY_1) || (KEY_NUMPAD1)) && (!sleep_key1));SET(&sleep_xpos,"%&sleep_xpos%1");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_key1);ELSEIF((!KEY_1) && (!KEY_NUMPAD1));UNSET(sleep_key1);ENDIF;
IF(((KEY_2) || (KEY_NUMPAD2)) && (!sleep_key2));SET(&sleep_xpos,"%&sleep_xpos%2");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_key2);ELSEIF((!KEY_2) && (!KEY_NUMPAD2));UNSET(sleep_key2);ENDIF;
IF(((KEY_3) || (KEY_NUMPAD3)) && (!sleep_key3));SET(&sleep_xpos,"%&sleep_xpos%3");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_key3);ELSEIF((!KEY_3) && (!KEY_NUMPAD3));UNSET(sleep_key3);ENDIF;
IF(((KEY_4) || (KEY_NUMPAD4)) && (!sleep_key4));SET(&sleep_xpos,"%&sleep_xpos%4");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_key4);ELSEIF((!KEY_4) && (!KEY_NUMPAD4));UNSET(sleep_key4);ENDIF;
IF(((KEY_5) || (KEY_NUMPAD5)) && (!sleep_key5));SET(&sleep_xpos,"%&sleep_xpos%5");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_key5);ELSEIF((!KEY_5) && (!KEY_NUMPAD5));UNSET(sleep_key5);ENDIF;
IF(((KEY_6) || (KEY_NUMPAD6)) && (!sleep_key6));SET(&sleep_xpos,"%&sleep_xpos%6");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_key6);ELSEIF((!KEY_6) && (!KEY_NUMPAD6));UNSET(sleep_key6);ENDIF;
IF(((KEY_7) || (KEY_NUMPAD7)) && (!sleep_key7));SET(&sleep_xpos,"%&sleep_xpos%7");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_key7);ELSEIF((!KEY_7) && (!KEY_NUMPAD7));UNSET(sleep_key7);ENDIF;
IF(((KEY_8) || (KEY_NUMPAD8)) && (!sleep_key8));SET(&sleep_xpos,"%&sleep_xpos%8");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_key8);ELSEIF((!KEY_8) && (!KEY_NUMPAD8));UNSET(sleep_key8);ENDIF;
IF(((KEY_9) || (KEY_NUMPAD9)) && (!sleep_key9));SET(&sleep_xpos,"%&sleep_xpos%9");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_key9);ELSEIF((!KEY_9) && (!KEY_NUMPAD9));UNSET(sleep_key9);ENDIF;
IF(((KEY_0) || (KEY_NUMPAD0)) && (!sleep_key0));SET(&sleep_xpos,"%&sleep_xpos%0");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_key0);ELSEIF((!KEY_0) && (!KEY_NUMPAD0));UNSET(sleep_key0);ENDIF;
IF(((KEY_SUBTRACT) || (KEY_MINUS)) && (!sleep_keysubtract));SET(&sleep_xpos,"%&sleep_xpos%-");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_keysubtract);ELSEIF((!KEY_SUBTRACT) && (!KEY_MINUS));UNSET(sleep_keysubtract);ENDIF;
IF((KEY_BACK) && (!sleep_keyback));SET(&sleep_xpos,"");ACHIEVEMENTGET("-> X: <-",387);SET(sleep_keyback);ELSEIF(!KEY_BACK);UNSET(sleep_keyback);ENDIF;
IF((KEY_RETURN) && (!sleep_keyreturn));SET(sleep_xpos);SET(sleep_keyreturn);ELSEIF(!KEY_RETURN);UNSET(sleep_keyreturn);ENDIF;
IF((%#sleep_xpos%>=5000) || (%&sleep_xpos%="--") || (%#sleep_xpos%<=-5000));SET(&sleep_xpos,"");ACHIEVEMENTGET("-> X: <-",387);ENDIF;
UNTIL(sleep_xpos);
IF((sleep_xpos) && (%#sleep_xpos%=null) || (%#sleep_xpos%>=5000) || (%&sleep_xpos%="--") || (%#sleep_xpos%<=-5000));
ACHIEVEMENTGET("(Upgrade 0) Macro [OFF]",35:14);
LOG("");
LOG("&4 [!] &7Resposta inválida &4[!]");
LOG("&4&l[Macro] &6SleepTesouro &4[OFF]");
UNSET(sleepmacro);
STOP();
ELSE;
LOG("");
LOG("&8------------------");
LOG("&7 LOOK&2X&7: &7%#sleep_xpos%&7");
LOG("&8------------------");
ENDIF;
DO(1);
UNSET(sleep_zpos);
SET(&sleep_zpos,"");
LOG("");
LOG("&4 [!] &7Digite a coordenada &2Z &4[!]");
ACHIEVEMENTGET("-> Z: <-",387);
LOOP;
DO;
SET(#sleep_zpos,%&sleep_zpos%);
IF(((KEY_1) || (KEY_NUMPAD1)) && (!sleep_key1));SET(&sleep_zpos,"%&sleep_zpos%1");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_key1);ELSEIF((!KEY_1) && (!KEY_NUMPAD1));UNSET(sleep_key1);ENDIF;
IF(((KEY_2) || (KEY_NUMPAD2)) && (!sleep_key2));SET(&sleep_zpos,"%&sleep_zpos%2");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_key2);ELSEIF((!KEY_2) && (!KEY_NUMPAD2));UNSET(sleep_key2);ENDIF;
IF(((KEY_3) || (KEY_NUMPAD3)) && (!sleep_key3));SET(&sleep_zpos,"%&sleep_zpos%3");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_key3);ELSEIF((!KEY_3) && (!KEY_NUMPAD3));UNSET(sleep_key3);ENDIF;
IF(((KEY_4) || (KEY_NUMPAD4)) && (!sleep_key4));SET(&sleep_zpos,"%&sleep_zpos%4");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_key4);ELSEIF((!KEY_4) && (!KEY_NUMPAD4));UNSET(sleep_key4);ENDIF;
IF(((KEY_5) || (KEY_NUMPAD5)) && (!sleep_key5));SET(&sleep_zpos,"%&sleep_zpos%5");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_key5);ELSEIF((!KEY_5) && (!KEY_NUMPAD5));UNSET(sleep_key5);ENDIF;
IF(((KEY_6) || (KEY_NUMPAD6)) && (!sleep_key6));SET(&sleep_zpos,"%&sleep_zpos%6");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_key6);ELSEIF((!KEY_6) && (!KEY_NUMPAD6));UNSET(sleep_key6);ENDIF;
IF(((KEY_7) || (KEY_NUMPAD7)) && (!sleep_key7));SET(&sleep_zpos,"%&sleep_zpos%7");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_key7);ELSEIF((!KEY_7) && (!KEY_NUMPAD7));UNSET(sleep_key7);ENDIF;
IF(((KEY_8) || (KEY_NUMPAD8)) && (!sleep_key8));SET(&sleep_zpos,"%&sleep_zpos%8");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_key8);ELSEIF((!KEY_8) && (!KEY_NUMPAD8));UNSET(sleep_key8);ENDIF;
IF(((KEY_9) || (KEY_NUMPAD9)) && (!sleep_key9));SET(&sleep_zpos,"%&sleep_zpos%9");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_key9);ELSEIF((!KEY_9) && (!KEY_NUMPAD9));UNSET(sleep_key9);ENDIF;
IF(((KEY_0) || (KEY_NUMPAD0)) && (!sleep_key0));SET(&sleep_zpos,"%&sleep_zpos%0");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_key0);ELSEIF((!KEY_0) && (!KEY_NUMPAD0));UNSET(sleep_key0);ENDIF;
IF(((KEY_SUBTRACT) || (KEY_MINUS)) && (!sleep_keysubtract));SET(&sleep_zpos,"%&sleep_zpos%-");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_keysubtract);ELSEIF((!KEY_SUBTRACT) && (!KEY_MINUS));UNSET(sleep_keysubtract);ENDIF;
IF((KEY_BACK) && (!sleep_keyback));SET(&sleep_zpos,"");ACHIEVEMENTGET("-> Z: <-",387);SET(sleep_keyback);ELSEIF(!KEY_BACK);UNSET(sleep_keyback);ENDIF;
IF((KEY_RETURN) && (!sleep_keyreturn));SET(sleep_zpos);SET(sleep_keyreturn);ELSEIF(!KEY_RETURN);UNSET(sleep_keyreturn);ENDIF;
IF((%#sleep_zpos%>=5000) || (%&sleep_zpos%="--") || (%#sleep_zpos%<=-5000));SET(&sleep_zpos,"");ACHIEVEMENTGET("-> Z: <-",387);ENDIF;
UNTIL(sleep_zpos);
IF((sleep_zpos) && (%#sleep_zpos%=null) || (%#sleep_zpos%>=5000) || (%&sleep_zpos%="--") || (%#sleep_zpos%<=-5000));
ACHIEVEMENTGET("(Upgrade 0) Macro [OFF]",35:14);
LOG("");
LOG("&4 [!] &7Resposta inválida &4[!]");
LOG("&4&l[Macro] &6SleepTesouro &4[OFF]");
UNSET(sleepmacro);
STOP();
ELSE;
GUI(INVENTORY);
GUI();
LOG("");
LOG("&8------------------");
LOG("&7 LOOK&2Z&7: &7%#sleep_zpos%&7");
LOG("&8------------------");
ENDIF;

DO;
INC(#sleep_infopos,1);
UNSET(sleep_speed);
FOREACH(effects);
IF(%EFFECTID%=1);
SET(sleep_speed);
ENDIF;
NEXT;
IF((!sleep_speed) && (%#sleep_null_potion%=1));
#sleep_speed=1;
DO;
KEYUP(FORWARD);
FOREACH(effects);
IF(%EFFECTID%=1);
#sleep_speed=2;
ENDIF;
NEXT;
PICK(373:8194,373:8258,373:8226,373:8290);
IFMATCHES("373:8194|373:8258|373:8226|373:8290","%ITEMIDDMG%");
KEY(USE);
ELSE;
GUI(INVENTORY);
GUI();
LOG("");
LOG("&4 [!] &7Reabasteça poçao na hotbar e press &a8 &4[!]");
#sleep_null_potion=2;
ENDIF;
UNTIL((%#sleep_speed%=2) || (%#sleep_null_potion%=2));
PICK(374);
IF(%ITEM%=374);
PICK(374);
WAIT(3MS);
KEY(DROP);
ENDIF;
ENDIF;
IF((%HUNGER%<=8) && (%#sleep_null_food%=1));
DO;
KEYUP(FORWARD);
PICK(320,364,322,350,297,366,400,396);
IF((%ITEM%=320) || (%ITEM%=364) || (%ITEM%=322) || (%ITEM%=350) || (%ITEM%=297) || (%ITEM%=366) || (%ITEM%=400) || (%ITEM%=396));
KEY(USE);
ELSE;
GUI(INVENTORY);
GUI();
LOG("");
LOG("&4 [!] &7Reabasteça comida na hotbar e press &a9 &4[!]");
#sleep_null_food=2;
ENDIF;
UNTIL((%HUNGER%>=19) || (%#sleep_null_food%=2));
ENDIF;
IFMATCHES(%DIRECTION%,N);
GETIDREL(0,0,-1,#sleep_id);
ENDIF;
IFMATCHES(%DIRECTION%,S);
GETIDREL(0,0,1,#sleep_id);
ENDIF;
IFMATCHES(%DIRECTION%,W);
GETIDREL(-1,0,0,#sleep_id);
ENDIF;
IFMATCHES(%DIRECTION%,E);
GETIDREL(1,0,0,#sleep_id);
ENDIF;
IF(%#sleep_id%!=0);
WAIT(75MS);
KEYDOWN(JUMP);
WAIT(75MS);
KEYUP(JUMP);
ENDIF;
IF(%#sleep_infopos%=200);
ACHIEVEMENTGET("X: %XPOS% / %#sleep_xpos%",387);
ENDIF;
IF(%#sleep_infopos%=240);
ACHIEVEMENTGET("Z: %ZPOS% / %#sleep_zpos%",387);
#sleep_infopos=0;
ENDIF;
IF((KEY_8) && (!sleep_key8) && (%#sleep_null_potion%=2));
SET(sleep_key8);
#sleep_null_potion=1;
ELSEIF(!KEY_8);
UNSET(sleep_key8);
ENDIF;
IF((KEY_9) && (!sleep_key9) && (%#sleep_null_food%=2));
SET(sleep_key9);
#sleep_null_food=1;
ELSEIF(!KEY_9);
UNSET(sleep_key9);
ENDIF;
IF(KEY_2);
LOG("&4 [!] &7Macro pausado, press &a2 &7resume &4[!]");
KEYUP(FORWARD);
DO();
WHILE(KEY_2);
DO;
UNTIL(KEY_2);
DO();
WHILE(KEY_2);
LOG("&4 [!] &7Macro retomado, press &a2 &7pause &4[!]");
ENDIF;
IF((%ZPOS%>%#sleep_zpos%) && (%XPOS%>%#sleep_xpos%));
LOOK(NORTH);
LOOK(-45,0);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF((%ZPOS%<%#sleep_zpos%) && (%XPOS%>%#sleep_xpos%));
LOOK(SOUTH);
LOOK(+45,0);
KEYDOWN(FORWARD);
ELSEIF((%XPOS%>%#sleep_xpos%) && (%ZPOS%>%#sleep_zpos%));
LOOK(WEST);
LOOK(-45,0);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF((%XPOS%<%#sleep_xpos%) && (%ZPOS%>%#sleep_zpos%));
LOOK(EAST);
LOOK(-45,0);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF((%ZPOS%>%#sleep_zpos%) && (%XPOS%<%#sleep_xpos%));
LOOK(NORTH);
LOOK(-45,0);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF((%ZPOS%<%#sleep_zpos%) && (%XPOS%<%#sleep_xpos%));
LOOK(SOUTH);
LOOK(-45,0);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF((%XPOS%>%#sleep_xpos%) && (%ZPOS%<%#sleep_zpos%));
LOOK(WEST);
LOOK(-45,0);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF((%XPOS%<%#sleep_xpos%) && (%ZPOS%<%#sleep_zpos%));
LOOK(EAST);
LOOK(+45,0);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF(%ZPOS%>%#sleep_zpos%);
LOOK(NORTH);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF(%ZPOS%<%#sleep_zpos%);
LOOK(SOUTH);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF(%XPOS%>%#sleep_xpos%);
LOOK(WEST);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF(%XPOS%<%#sleep_xpos%);
LOOK(EAST);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF((%ZPOS%=%#sleep_zpos%) && (%ZPOS%=%#sleep_zpos%));
KEYUP(FORWARD);
BREAK;
ENDIF;
LOOP;
DO(1);
LOG("");
LOG("&4[!] &7Parei no local exato do tesouro &4[!]");
LOG("");
LOG("&4&l[Macro] &6SleepTesouro &4[OFF]");
ACHIEVEMENTGET("(Upgrade 0) Macro [OFF]",35:14);
ENDUNSAFE();
}$$(Macro) SLEEP Treasure Finder (OFF) >> finalizando localizador de tesouros <<$${
UNSET(sleepmacro);
STOP();
LOOP;

}$$

Código 1.7/1.8
$${

// @SLEEP @Xtycon //

IF(sleepmacro);
LOG("&4&l[Macro] &6SleepTesouro &4[OFF]");
ACHIEVEMENTGET("(Upgrade 0) Macro [OFF]",wool:14);
UNSET(sleepmacro);
STOP();
ELSE;
LOG("&2&l[Macro] &6SleepTesouro &2[ON]");
}$$/g &a(ON) &7#SLEEP Treasure Finder &a(Upgrade 0)$${
}$$(Macro) SLEEP Treasure Finder (ON) >> iniciando localizador de tesouros <<$${
UNSAFE();
SET(sleepmacro);
ENDIF;

#sleep_null_potion=1;
#sleep_null_food=1;
#sleep_infopos=0;

PICK("written_book");
IF(%ITEM%="written_book");
KEY(USE);
ENDIF;

DO(1);
UNSET(sleep_xpos);
SET(&sleep_xpos,"");
LOG("");
LOG("&4 [!] &7Digite a coordenada &2X &4[!]");
ACHIEVEMENTGET("-> X: <-",387);
LOOP;
DO;
SET(#sleep_xpos,%&sleep_xpos%);
IF(((KEY_1) || (KEY_NUMPAD1)) && (!sleep_key1));SET(&sleep_xpos,"%&sleep_xpos%1");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_key1);ELSEIF((!KEY_1) && (!KEY_NUMPAD1));UNSET(sleep_key1);ENDIF;
IF(((KEY_2) || (KEY_NUMPAD2)) && (!sleep_key2));SET(&sleep_xpos,"%&sleep_xpos%2");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_key2);ELSEIF((!KEY_2) && (!KEY_NUMPAD2));UNSET(sleep_key2);ENDIF;
IF(((KEY_3) || (KEY_NUMPAD3)) && (!sleep_key3));SET(&sleep_xpos,"%&sleep_xpos%3");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_key3);ELSEIF((!KEY_3) && (!KEY_NUMPAD3));UNSET(sleep_key3);ENDIF;
IF(((KEY_4) || (KEY_NUMPAD4)) && (!sleep_key4));SET(&sleep_xpos,"%&sleep_xpos%4");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_key4);ELSEIF((!KEY_4) && (!KEY_NUMPAD4));UNSET(sleep_key4);ENDIF;
IF(((KEY_5) || (KEY_NUMPAD5)) && (!sleep_key5));SET(&sleep_xpos,"%&sleep_xpos%5");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_key5);ELSEIF((!KEY_5) && (!KEY_NUMPAD5));UNSET(sleep_key5);ENDIF;
IF(((KEY_6) || (KEY_NUMPAD6)) && (!sleep_key6));SET(&sleep_xpos,"%&sleep_xpos%6");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_key6);ELSEIF((!KEY_6) && (!KEY_NUMPAD6));UNSET(sleep_key6);ENDIF;
IF(((KEY_7) || (KEY_NUMPAD7)) && (!sleep_key7));SET(&sleep_xpos,"%&sleep_xpos%7");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_key7);ELSEIF((!KEY_7) && (!KEY_NUMPAD7));UNSET(sleep_key7);ENDIF;
IF(((KEY_8) || (KEY_NUMPAD8)) && (!sleep_key8));SET(&sleep_xpos,"%&sleep_xpos%8");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_key8);ELSEIF((!KEY_8) && (!KEY_NUMPAD8));UNSET(sleep_key8);ENDIF;
IF(((KEY_9) || (KEY_NUMPAD9)) && (!sleep_key9));SET(&sleep_xpos,"%&sleep_xpos%9");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_key9);ELSEIF((!KEY_9) && (!KEY_NUMPAD9));UNSET(sleep_key9);ENDIF;
IF(((KEY_0) || (KEY_NUMPAD0)) && (!sleep_key0));SET(&sleep_xpos,"%&sleep_xpos%0");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_key0);ELSEIF((!KEY_0) && (!KEY_NUMPAD0));UNSET(sleep_key0);ENDIF;
IF(((KEY_SUBTRACT) || (KEY_MINUS)) && (!sleep_keysubtract));SET(&sleep_xpos,"%&sleep_xpos%-");ACHIEVEMENTGET("-> X: %&sleep_xpos% <-",387);SET(sleep_keysubtract);ELSEIF((!KEY_SUBTRACT) && (!KEY_MINUS));UNSET(sleep_keysubtract);ENDIF;
IF((KEY_BACK) && (!sleep_keyback));SET(&sleep_xpos,"");ACHIEVEMENTGET("-> X: <-",387);SET(sleep_keyback);ELSEIF(!KEY_BACK);UNSET(sleep_keyback);ENDIF;
IF((KEY_RETURN) && (!sleep_keyreturn));SET(sleep_xpos);SET(sleep_keyreturn);ELSEIF(!KEY_RETURN);UNSET(sleep_keyreturn);ENDIF;
IF((%#sleep_xpos%>=5000) || (%&sleep_xpos%="--") || (%#sleep_xpos%<=-5000));SET(&sleep_xpos,"");ACHIEVEMENTGET("-> X: <-",387);ENDIF;
UNTIL(sleep_xpos);
IF((sleep_xpos) && (%#sleep_xpos%=null) || (%#sleep_xpos%>=5000) || (%&sleep_xpos%="--") || (%#sleep_xpos%<=-5000));
ACHIEVEMENTGET("(Upgrade 0) Macro [OFF]",wool:14);
LOG("");
LOG("&4 [!] &7Resposta inválida &4[!]");
LOG("&4&l[Macro] &6SleepTesouro &4[OFF]");
UNSET(sleepmacro);
STOP();
ELSE;
LOG("");
LOG("&8------------------");
LOG("&7 LOOK&2X&7: &7%#sleep_xpos%&7");
LOG("&8------------------");
ENDIF;
DO(1);
UNSET(sleep_zpos);
SET(&sleep_zpos,"");
LOG("");
LOG("&4 [!] &7Digite a coordenada &2Z &4[!]");
ACHIEVEMENTGET("-> Z: <-",387);
LOOP;
DO;
SET(#sleep_zpos,%&sleep_zpos%);
IF(((KEY_1) || (KEY_NUMPAD1)) && (!sleep_key1));SET(&sleep_zpos,"%&sleep_zpos%1");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_key1);ELSEIF((!KEY_1) && (!KEY_NUMPAD1));UNSET(sleep_key1);ENDIF;
IF(((KEY_2) || (KEY_NUMPAD2)) && (!sleep_key2));SET(&sleep_zpos,"%&sleep_zpos%2");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_key2);ELSEIF((!KEY_2) && (!KEY_NUMPAD2));UNSET(sleep_key2);ENDIF;
IF(((KEY_3) || (KEY_NUMPAD3)) && (!sleep_key3));SET(&sleep_zpos,"%&sleep_zpos%3");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_key3);ELSEIF((!KEY_3) && (!KEY_NUMPAD3));UNSET(sleep_key3);ENDIF;
IF(((KEY_4) || (KEY_NUMPAD4)) && (!sleep_key4));SET(&sleep_zpos,"%&sleep_zpos%4");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_key4);ELSEIF((!KEY_4) && (!KEY_NUMPAD4));UNSET(sleep_key4);ENDIF;
IF(((KEY_5) || (KEY_NUMPAD5)) && (!sleep_key5));SET(&sleep_zpos,"%&sleep_zpos%5");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_key5);ELSEIF((!KEY_5) && (!KEY_NUMPAD5));UNSET(sleep_key5);ENDIF;
IF(((KEY_6) || (KEY_NUMPAD6)) && (!sleep_key6));SET(&sleep_zpos,"%&sleep_zpos%6");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_key6);ELSEIF((!KEY_6) && (!KEY_NUMPAD6));UNSET(sleep_key6);ENDIF;
IF(((KEY_7) || (KEY_NUMPAD7)) && (!sleep_key7));SET(&sleep_zpos,"%&sleep_zpos%7");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_key7);ELSEIF((!KEY_7) && (!KEY_NUMPAD7));UNSET(sleep_key7);ENDIF;
IF(((KEY_8) || (KEY_NUMPAD8)) && (!sleep_key8));SET(&sleep_zpos,"%&sleep_zpos%8");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_key8);ELSEIF((!KEY_8) && (!KEY_NUMPAD8));UNSET(sleep_key8);ENDIF;
IF(((KEY_9) || (KEY_NUMPAD9)) && (!sleep_key9));SET(&sleep_zpos,"%&sleep_zpos%9");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_key9);ELSEIF((!KEY_9) && (!KEY_NUMPAD9));UNSET(sleep_key9);ENDIF;
IF(((KEY_0) || (KEY_NUMPAD0)) && (!sleep_key0));SET(&sleep_zpos,"%&sleep_zpos%0");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_key0);ELSEIF((!KEY_0) && (!KEY_NUMPAD0));UNSET(sleep_key0);ENDIF;
IF(((KEY_SUBTRACT) || (KEY_MINUS)) && (!sleep_keysubtract));SET(&sleep_zpos,"%&sleep_zpos%-");ACHIEVEMENTGET("-> Z: %&sleep_zpos% <-",387);SET(sleep_keysubtract);ELSEIF((!KEY_SUBTRACT) && (!KEY_MINUS));UNSET(sleep_keysubtract);ENDIF;
IF((KEY_BACK) && (!sleep_keyback));SET(&sleep_zpos,"");ACHIEVEMENTGET("-> Z: <-",387);SET(sleep_keyback);ELSEIF(!KEY_BACK);UNSET(sleep_keyback);ENDIF;
IF((KEY_RETURN) && (!sleep_keyreturn));SET(sleep_zpos);SET(sleep_keyreturn);ELSEIF(!KEY_RETURN);UNSET(sleep_keyreturn);ENDIF;
IF((%#sleep_zpos%>=5000) || (%&sleep_zpos%="--") || (%#sleep_zpos%<=-5000));SET(&sleep_zpos,"");ACHIEVEMENTGET("-> Z: <-",387);ENDIF;
UNTIL(sleep_zpos);
IF((sleep_zpos) && (%#sleep_zpos%=null) || (%#sleep_zpos%>=5000) || (%&sleep_zpos%="--") || (%#sleep_zpos%<=-5000));
ACHIEVEMENTGET("(Upgrade 0) Macro [OFF]",wool:14);
LOG("");
LOG("&4 [!] &7Resposta inválida &4[!]");
LOG("&4&l[Macro] &6SleepTesouro &4[OFF]");
UNSET(sleepmacro);
STOP();
ELSE;
GUI(INVENTORY);
GUI();
LOG("");
LOG("&8------------------");
LOG("&7 LOOK&2Z&7: &7%#sleep_zpos%&7");
LOG("&8------------------");
ENDIF;

DO;
INC(#sleep_infopos,1);
UNSET(sleep_speed);
FOREACH(effects);
IF(%EFFECTID%=1);
SET(sleep_speed);
ENDIF;
NEXT;
IF((!sleep_speed) && (%#sleep_null_potion%=1));
#sleep_speed=1;
DO;
KEYUP(FORWARD);
FOREACH(effects);
IF(%EFFECTID%=1);
#sleep_speed=2;
ENDIF;
NEXT;
PICK("potion:8194","potion:8258","potion:8226","potion:8290");
IFMATCHES("potion:8194|potion:8258|potion:8226|potion:8290","%ITEMIDDMG%");
KEY(USE);
ELSE;
GUI(INVENTORY);
GUI();
LOG("");
LOG("&4 [!] &7Reabasteça poçao na hotbar e press &a8 &4[!]");
#sleep_null_potion=2;
ENDIF;
UNTIL((%#sleep_speed%=2) || (%#sleep_null_potion%=2));
PICK("glass_bottle");
IF(%ITEM%="glass_bottle");
PICK("glass_bottle");
WAIT(3MS);
KEY(DROP);
ENDIF;
ENDIF;
IF((%HUNGER%<=8) && (%#sleep_null_food%=1));
DO;
KEYUP(FORWARD);
PICK("cooked_porkchop","cooked_beef","cooked_chicken","cooked_fished","golden_apple","golden_carrot","pumpkin_pie","bread");
IF((%ITEM%="cooked_porkchop") || (%ITEM%="cooked_beef") || (%ITEM%="cooked_chicken") || (%ITEM%="cooked_fished") || (%ITEM%="golden_apple") || (%ITEM%="golden_carrot") || (%ITEM%="pumpkin_pie") || (%ITEM%="bread"));
KEY(USE);
ELSE;
GUI(INVENTORY);
GUI();
LOG("");
LOG("&4 [!] &7Reabasteça comida na hotbar e press &a9 &4[!]");
#sleep_null_food=2;
ENDIF;
UNTIL((%HUNGER%>=19) || (%#sleep_null_food%=2));
ENDIF;
IFMATCHES(%DIRECTION%,N);
GETIDREL(0,0,-1,&sleep_id);
ENDIF;
IFMATCHES(%DIRECTION%,S);
GETIDREL(0,0,1,&sleep_id);
ENDIF;
IFMATCHES(%DIRECTION%,W);
GETIDREL(-1,0,0,&sleep_id);
ENDIF;
IFMATCHES(%DIRECTION%,E);
GETIDREL(1,0,0,&sleep_id);
ENDIF;
IF(%&sleep_id%!="air");
WAIT(75MS);
KEYDOWN(JUMP);
WAIT(75MS);
KEYUP(JUMP);
ENDIF;
IF(%#sleep_infopos%=200);
ACHIEVEMENTGET("X: %XPOS% / %#sleep_xpos%","written_book");
ENDIF;
IF(%#sleep_infopos%=240);
ACHIEVEMENTGET("Z: %ZPOS% / %#sleep_zpos%","written_book");
#sleep_infopos=0;
ENDIF;
IF((KEY_8) && (!sleep_key8) && (%#sleep_null_potion%=2));
SET(sleep_key8);
#sleep_null_potion=1;
ELSEIF(!KEY_8);
UNSET(sleep_key8);
ENDIF;
IF((KEY_9) && (!sleep_key9) && (%#sleep_null_food%=2));
SET(sleep_key9);
#sleep_null_food=1;
ELSEIF(!KEY_9);
UNSET(sleep_key9);
ENDIF;
IF(KEY_2);
LOG("&4 [!] &7Macro pausado, press &a2 &7resume &4[!]");
KEYUP(FORWARD);
DO();
WHILE(KEY_2);
DO;
UNTIL(KEY_2);
DO();
WHILE(KEY_2);
LOG("&4 [!] &7Macro retomado, press &a2 &7pause &4[!]");
ENDIF;
IF((%ZPOS%>%#sleep_zpos%) && (%XPOS%>%#sleep_xpos%));
LOOK(NORTH);
LOOK(-45,0);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF((%ZPOS%<%#sleep_zpos%) && (%XPOS%>%#sleep_xpos%));
LOOK(SOUTH);
LOOK(+45,0);
KEYDOWN(FORWARD);
ELSEIF((%XPOS%>%#sleep_xpos%) && (%ZPOS%>%#sleep_zpos%));
LOOK(WEST);
LOOK(-45,0);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF((%XPOS%<%#sleep_xpos%) && (%ZPOS%>%#sleep_zpos%));
LOOK(EAST);
LOOK(-45,0);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF((%ZPOS%>%#sleep_zpos%) && (%XPOS%<%#sleep_xpos%));
LOOK(NORTH);
LOOK(-45,0);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF((%ZPOS%<%#sleep_zpos%) && (%XPOS%<%#sleep_xpos%));
LOOK(SOUTH);
LOOK(-45,0);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF((%XPOS%>%#sleep_xpos%) && (%ZPOS%<%#sleep_zpos%));
LOOK(WEST);
LOOK(-45,0);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF((%XPOS%<%#sleep_xpos%) && (%ZPOS%<%#sleep_zpos%));
LOOK(EAST);
LOOK(+45,0);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF(%ZPOS%>%#sleep_zpos%);
LOOK(NORTH);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF(%ZPOS%<%#sleep_zpos%);
LOOK(SOUTH);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF(%XPOS%>%#sleep_xpos%);
LOOK(WEST);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF(%XPOS%<%#sleep_xpos%);
LOOK(EAST);
KEYDOWN(FORWARD);
SPRINT;
ELSEIF((%ZPOS%=%#sleep_zpos%) && (%ZPOS%=%#sleep_zpos%));
KEYUP(FORWARD);
BREAK;
ENDIF;
LOOP;
DO(1);
LOG("");
LOG("&4[!] &7Parei no local exato do tesouro &4[!]");
LOG("");
LOG("&4&l[Macro] &6SleepTesouro &4[OFF]");
ACHIEVEMENTGET("(Upgrade 0) Macro [OFF]",wool:14);
ENDUNSAFE();
}$$(Macro) SLEEP Treasure Finder (OFF) >> finalizando localizador de tesouros <<$${
UNSET(sleepmacro);
STOP();
LOOP;

}$$

Parte dos créditos vai para: Xtycon
PS: Este código macro contem uma Mensagem Automática, uma única mensagem que me ajuda na divulgação, pois sem feedback não há condições de eu continuar postando macros. Diante as regras definidas pela staff, Mensagem Automática pode causar ban. Caso não queria ser punido, aconselho retirar a Mensagem Automática.

=======================================================
E por fim, pronto. Bom upe a todos e até o próximo macro (Talvez, se tiver um bom feedback).
Mereço um like vaai, da trabalho fazer um tópico e um macro.
=======================================================
Sleep, sempre que eu começo a macro ela crasha, instalei normalmente, pode me dizer algo pra o mine n crashar ?

---- Minecraft Crash Report ----

WARNING: coremods are present:
CCLCorePlugin (CodeChickenLib-1.8-1.1.2.115-universal.jar)
CCCDeobfPlugin (unknown)
CodeChickenCorePlugin (CodeChickenCore-1.8.jar)
NEICorePlugin (Not-Enough-Items-1.8.jar)
Contact their authors BEFORE contacting forge

// You're mean.

Time: 15/01/16 16:07
Description: Rendering item

java.lang.NullPointerException: Rendering item
at net.minecraft.item.ItemStack.func_77960_j(ItemStack.java:235)
at net.minecraft.client.renderer.ItemModelMesher.func_178084_b(ItemModelMesher.java:70)
at net.minecraft.client.renderer.ItemModelMesher.func_178089_a(ItemModelMesher.java:43)
at net.minecraft.client.renderer.entity.RenderItem.func_175042_a(RenderItem.java:362)
at net.minecraft.client.renderer.entity.RenderItem.func_180450_b(RenderItem.java:413)
at net.minecraft.client.gui.achievement.GuiAchievement.func_146254_a(SourceFile:127)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1079)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:345)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at net.minecraft.item.ItemStack.func_77960_j(ItemStack.java:235)
at net.minecraft.client.renderer.ItemModelMesher.func_178084_b(ItemModelMesher.java:70)
at net.minecraft.client.renderer.ItemModelMesher.func_178089_a(ItemModelMesher.java:43)
at net.minecraft.client.renderer.entity.RenderItem.func_175042_a(RenderItem.java:362)

-- Item being rendered --
Details:
Item Type: null
Item Aux: ~~ERROR~~ NullPointerException: null
Item NBT: null
Item Foil: ~~ERROR~~ NullPointerException: null
Stacktrace:
at net.minecraft.client.renderer.entity.RenderItem.func_180450_b(RenderItem.java:413)

-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityPlayerSP['crater4000'/3880996, l='MpServer', x=2157,31, y=5,00, z=-309,70]]
Chunk stats: MultiplayerChunkCache: 82, 82
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: 126,00,6,00,-140,00 - World: (126,6,-140), Chunk: (at 14,0,4 in 7,-9; contains blocks 112,0,-144 to 127,255,-129), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
Level time: 178983013 game time, 73279854 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 1 total; [EntityPlayerSP['crater4000'/3880996, l='MpServer', x=2157,31, y=5,00, z=-309,70]]
Retry entities: 0 total; []
Server brand: BungeeCord (1.8 - Dorgado v0.4) <- PaperSpigot
Server type: Non-integrated multiplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:407)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2503)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:366)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.7.0_71, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 689775696 bytes (657 MB) / 943194112 bytes (899 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.3.1504 Optifine OptiFine_1.8_HD_U_D5 15 mods loaded, 15 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJA FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.3.1504.jar)
UCHIJA Forge{11.14.3.1504} [Minecraft Forge] (forge-1.8-11.14.3.1504.jar)
UCHIJA CodeChickenCore{1.0.5.34} [CodeChicken Core] (minecraft.jar)
UCHIJA NotEnoughItems{1.0.5.82} [Not Enough Items] (Not-Enough-Items-1.8.jar)
UCHIJA bspkrsCore{7.01} [bspkrsCore] ([1.8]bspkrsCore-universal-7.01.jar)
UCHIJA ArmorStatusHUD{1.8} [ArmorStatusHUD] ([1.8]ArmorStatusHUD-client-1.29.jar)
UCHIJA autojoin{v1.5.2} [AutoJoin] ([1.8]AutoJoin-v1.5.2.jar)
UCHIJA DamageIndicatorsMod{3.3.3} [Damage Indicators] ([1.8]DamageIndicatorsMod-3.3.3.jar)
UCHIJA DirectionHUD{1.8} [DirectionHUD] ([1.8]DirectionHUD-client-1.24.jar)
UCHIJA mod_RadarBro{v1337.69} [RadarBro] ([1.8]RadarBro.jar)
UCHIJA StatusEffectHUD{1.8} [StatusEffectHUD] ([1.8]StatusEffectHUD-client-1.27.jar)
UCHIJA LunatriusCore{1.1.2.21} [LunatriusCore] (LunatriusCore-1.8-1.1.2.21-universal.jar)
UCHIJA MouseTweaks{2.5.0} [Mouse Tweaks] (MouseTweaks-2.5.0-mc1.8.jar)
UCHIJA screenshots{1.0.0} [Screenshots Enhanced] (Screenshots-Enhanced-Mod-1.8.jar)
Loaded coremods (and transformers):
CCLCorePlugin (CodeChickenLib-1.8-1.1.2.115-universal.jar)
codechicken.lib.asm.ClassHeirachyManager
codechicken.lib.asm.RenderHookTransformer
CCCDeobfPlugin (unknown)

CodeChickenCorePlugin (CodeChickenCore-1.8.jar)
codechicken.core.asm.InterfaceDependancyTransformer
codechicken.core.asm.TweakTransformer
codechicken.core.asm.DelegatedTransformer
codechicken.core.asm.DefaultImplementationTransformer
NEICorePlugin (Not-Enough-Items-1.8.jar)
codechicken.nei.asm.NEITransformer
GL info: ' Vendor: 'Intel' Version: '4.0.0 - Build 10.18.10.4276' Renderer: 'Intel(R) HD Graphics 4000'
Launched Version: 1.8
LWJGL: 2.9.1
OpenGL: Intel(R) HD Graphics 4000 GL version 4.0.0 - Build 10.18.10.4276, Intel
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.

Using VBOs: No
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [Faithfull 32x #Fogo Reduzido]
Current Language: Português (Brasil)
Profiler Position: N/A (disabled)



PS: Eu n estava usando meu pc normal, estava em um notebook sem Placa de Vídeo, sera que isso afeta ?
 
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